Battle chronicle

Benjamín A. draws pieces against Glade Witch. The dungeon watches in silence.

A clash of 12 moves under the dungeon's gaze.

Benjamín A. falls to Glade Witch's mate. The dungeon does not forgive.

Loading…

The battle, move by move

Benjamín A. advances the pawn from H2 to H4, while glade Witch sets the knight on B5, watching every square. Without hurry or fear, Benjamín A. places the pawn on H5.

From the dark, Glade Witch pushes the knight to D6; then benjamín A.'s pawn takes H6, leaving H5 behind. Glade Witch answers by moving the queen from A4 to A2, and right after that benjamín A. slides the king across the board, from E1 to D1.

With dungeon cunning, Glade Witch brings the pawn to A4. With a steady hand, Benjamín A. brings the king to C1, while glade Witch's king advances from E8 to E7.

Benjamín A. advances the king from C1 to D1. Checkmate: Glade Witch finishes Benjamín A. on D2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
12
How it ended
checkmate
Captures (hero / opponent)
0 / 0
Material captured (hero / opponent)
0 / 0

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (12 moves) lasted longer than 58% of the games on this floor.

More from floor 28