Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Spider.

Loading…

The battle, move by move

our hero advances the king from E1 to E2. Check from Spider: the knight plants itself on G3.

our hero claims the enemy knight by landing on G3.

From the dark, Spider pushes the pawn to C5, and our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the knight to D7. our hero captures the enemy pawn: the king leaps from E2 to E3.

Spider's king advances from F7 to E6. our hero advances the king from E3 to D3, and right after that spider sets the pawn on A3, watching every square.

our hero captures the enemy pawn: the king leaps from D3 to C3.

From the dark, Spider pushes the king to D5, while our hero's king takes B3, leaving C3 behind. Spider answers by moving the pawn from A3 to A2.

our hero captures the enemy pawn: the king leaps from B3 to A2.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to B3, and right after that spider's pawn advances from E5 to E4.

our hero advances the king from B3 to C3; then spider sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Spider pushes the knight to B6. our hero captures the enemy pawn: the king leaps from D3 to E3.

Spider answers by moving the knight from B6 to D7, while our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to B6.

With a steady hand, our hero brings the king to F4; then spider's knight advances from B6 to C4. our hero advances the king from F4 to E4, and right after that spider sets the knight on A3, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to C6, while our hero's king takes C3, leaving D3 behind.

Spider answers by moving the king from C6 to D5, and our hero slides the king across the board, from C3 to D3. Check from Spider: the pawn plants itself on C4.

With a steady hand, our hero brings the king to E3, and right after that spider's pawn advances from C4 to C3. our hero advances the king from E3 to E2; then spider sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the king to D7, and our hero's king takes C1, leaving D1 behind.

Spider answers by moving the knight from A3 to B5, while our hero slides the king across the board, from C1 to C2. Spider's knight reaches A3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C2 to C3.

Spider's king advances from D7 to D8. our hero advances the king from C3 to B3, and right after that spider sets the king on E8, watching every square.

our hero captures the enemy knight: the king leaps from B3 to A3.

From the dark, Spider pushes the king to D7, while our hero's king takes A4, leaving A3 behind. Spider answers by moving the king from D7 to D8, and our hero slides the king across the board, from A4 to B4.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to A5, and right after that spider's pawn advances from E7 to E6.

our hero captures the enemy pawn: the king leaps from A5 to A6.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the king to G8, and our hero's king takes C6, leaving B6 behind.

Spider answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from C6 to D5. With dungeon cunning, Spider brings the king to H7.

our hero captures the enemy pawn: the king leaps from D5 to E5.

Spider's king advances from H7 to G8. our hero advances the king from E5 to F6, and right after that spider sets the king on F8, watching every square.

our hero captures the enemy pawn: the king leaps from F6 to G6.

From the dark, Spider pushes the king to G8, while our hero's king takes H6, leaving G6 behind. Spider answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from G8 to F7.

our hero advances the king from H6 to H7; then spider sets the king on E7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to D7. our hero gives check with the queen on G7.

Spider answers by moving the king from D7 to C8, while our hero slides the king across the board, from H7 to G8. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the king to F8; then spider's king advances from D8 to C8. our hero advances the king from F8 to E8, and right after that spider sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on D8. From the dark, Spider pushes the king to A8, while our hero's king takes C8, leaving D8 behind.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
95
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 88% of the games on this floor.

More from floor 3