Battle chronicle

The duel begins: our hero against Rat King on floor 10.

A cruel blow: Rat King's bishop captures our hero's queen on D8.

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Rat King brings the rook to C7. our hero claims the enemy knight by landing on A4.

Rat King's pawn advances from F5 to F4. our hero captures the enemy bishop: the rook leaps from A4 to B4.

A cruel blow: Rat King's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on F4.

From the dark, Rat King pushes the rook to C1, and our hero's king takes D2, leaving E1 behind. On B1, Rat King promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

With dungeon cunning, Rat King brings the rook to A1. our hero captures the enemy rook: the queen leaps from C1 to A1.

Rat King's pawn advances from G3 to G2. our hero claims the enemy pawn by landing on G2.

Rat King sets the bishop on D8, watching every square. From H8, our hero's rook forces Rat King to defend.

From the dark, Rat King pushes the king to D7, while our hero's queen takes A8, leaving A1 behind. Rat King answers by moving the bishop from D8 to C7.

our hero gives check with the queen on D8.

A cruel blow: Rat King's bishop captures our hero's queen on D8.

our hero captures the bishop on D8 and leaves Rat King in check.

Rat King's king advances from D7 to C7. our hero advances the rook from D8 to H8; then rat King sets the knight on D4, watching every square.

our hero claims the enemy knight by landing on D4.

From the dark, Rat King pushes the pawn to G5. From E6, our hero's knight forces Rat King to defend.

A cruel blow: Rat King's pawn captures our hero's knight on E6.

Check: our hero tightens the net by bringing the rook to H7.

With dungeon cunning, Rat King brings the king to B8. our hero captures the enemy pawn: the rook leaps from D4 to D6.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

Rat King's king advances from B8 to C8, and right after that our hero advances the rook from D6 to D7. Rat King sets the pawn on B5, watching every square.

Check: our hero tightens the net by bringing the bishop to B7.

From the dark, Rat King pushes the king to B8. our hero gives check with the rook on H8.

Rat King answers by moving the king from B8 to A7. From C6, our hero's bishop forces Rat King to defend.

With dungeon cunning, Rat King brings the king to B6. Check: our hero tightens the net by bringing the rook to B7.

Rat King's king advances from B6 to A6. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
25 / 13
First capture
move 1
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 54% of the games on this floor.

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