Battle chronicle

The duel begins: our hero against Gelatin on floor 7.

our hero answers with fury: the bishop leaps from C1 to F4 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to F4.

Gelatin's bishop advances from D6 to E7. our hero advances the bishop from F4 to E5, and right after that gelatin sets the king on F7, watching every square.

our hero captures the enemy pawn: the rook leaps from A1 to A4.

From the dark, Gelatin pushes the king to G6. our hero claims the enemy pawn by landing on A6.

Gelatin answers by moving the king from G6 to F5, and our hero slides the bishop across the board, from E5 to C7. With dungeon cunning, Gelatin brings the pawn to G6.

our hero claims the enemy pawn by landing on B6.

Gelatin's pawn advances from D7 to D5. our hero advances the rook from B6 to B7; then gelatin sets the king on E4, watching every square.

Without hurry or fear, our hero places the bishop on B6. From the dark, Gelatin pushes the bishop to D6. our hero captures the enemy knight: the rook leaps from B7 to H7.

Check from Gelatin: the bishop plants itself on G3.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Gelatin brings the bishop to H2. With a steady hand, our hero brings the knight to F3.

A cruel blow: Gelatin's knight captures our hero's rook on H7.

our hero claims the enemy bishop by landing on H2.

Gelatin sets the king on D4, watching every square. From F3, our hero's knight forces Gelatin to defend.

From the dark, Gelatin pushes the king to C3. our hero claims the enemy pawn by landing on C5.

Gelatin answers by moving the pawn from D5 to D4. our hero captures the pawn on D4 and leaves Gelatin in check.

With dungeon cunning, Gelatin brings the king to C2. With a steady hand, our hero brings the knight to D2, and right after that gelatin's knight advances from H7 to F8.

our hero advances the knight from D2 to C4; then gelatin sets the pawn on H5, watching every square. our hero gives check with the knight on E3.

From the dark, Gelatin pushes the king to B3, and our hero's king takes D3, leaving E2 behind. Gelatin answers by moving the pawn from G6 to G5, while our hero slides the knight across the board, from E3 to D5.

With dungeon cunning, Gelatin brings the king to A3. With a steady hand, our hero brings the king to C4; then gelatin's king advances from A3 to A2.

our hero captures the pawn on B4 and leaves Gelatin in check.

Gelatin sets the king on B1, watching every square, and without hurry or fear, our hero places the king on C3. From the dark, Gelatin pushes the knight to G6, while our hero's knight takes D3, leaving B4 behind.

Gelatin answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from C3 to B3. With dungeon cunning, Gelatin brings the knight to H4.

With a steady hand, our hero brings the knight to E1, and right after that gelatin's knight advances from H4 to G2. our hero captures the enemy knight: the knight leaps from E1 to G2.

Gelatin sets the pawn on H4, watching every square. our hero claims the enemy pawn by landing on H4.

From the dark, Gelatin pushes the king to C1, and our hero's knight takes G2, leaving H4 behind. Gelatin answers by moving the king from C1 to D1.

our hero gives check with the knight on E3.

With dungeon cunning, Gelatin brings the king to E1. our hero captures the enemy pawn: the knight leaps from E3 to G4.

Gelatin's king advances from E1 to F1. our hero advances the king from B3 to C3, and right after that gelatin sets the king on E2, watching every square.

Without hurry or fear, our hero places the knight on E5. From the dark, Gelatin pushes the king to D1, while our hero's king takes D3, leaving C3 behind.

Gelatin answers by moving the king from D1 to C1, and our hero slides the king across the board, from D3 to E4. With dungeon cunning, Gelatin brings the king to C2.

With a steady hand, our hero brings the knight to C4, and right after that gelatin's king advances from C2 to B1. our hero advances the king from E4 to D3; then gelatin sets the king on A2, watching every square.

Without hurry or fear, our hero places the knight on B6. From the dark, Gelatin pushes the king to A3. our hero gives check with the bishop on C5.

Gelatin answers by moving the king from A3 to B3, while our hero slides the king across the board, from D3 to D4. With dungeon cunning, Gelatin brings the king to A2.

With a steady hand, our hero brings the king to C3; then gelatin's king advances from A2 to A1. our hero advances the bishop from C5 to E3, and right after that gelatin sets the king on B1, watching every square.

Without hurry or fear, our hero places the knight on C4. From the dark, Gelatin pushes the king to A2, while our hero's bishop takes C1, leaving E3 behind.

Gelatin answers by moving the king from A2 to A1, and our hero slides the king across the board, from C3 to C2. With dungeon cunning, Gelatin brings the king to A2.

With a steady hand, our hero brings the knight to D6, and right after that gelatin's king advances from A2 to A1. our hero advances the knight from D6 to E4; then gelatin sets the king on A2, watching every square.

our hero gives check with the knight on C3.

From the dark, Gelatin pushes the king to A1. Mate. our hero's bishop on B2 leaves Gelatin with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
97
How it ended
checkmate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
22 / 5
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 92% of the games on this floor.

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