Battle chronicle
our hero draws pieces against Gelatin. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on F4.
Gelatin falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Gelatin brings the pawn to G5. With a steady hand, our hero brings the pawn to G3, and gelatin's pawn advances from C5 to C4.
A clean strike: our hero's pawn topples the rook on F4.
Gelatin sets the bishop on B8, watching every square. From D3 to C4, our hero's pawn swallows Gelatin's pawn.
From the dark, Gelatin pushes the king to F8; then our hero's pawn takes C5, leaving C4 behind. Gelatin answers by moving the pawn from H6 to H5.
From C5 to B6, our hero's pawn swallows Gelatin's pawn.
With dungeon cunning, Gelatin brings the pawn to H4. With a steady hand, our hero brings the pawn to B7, while gelatin's pawn advances from B4 to B3.
From A1 to A4, our hero's rook swallows Gelatin's pawn.
Gelatin sets the king on F7, watching every square. A clean strike: our hero's rook topples the pawn on A6.
Gelatin advances to F4 and claims our pawn.
our hero's rook takes A8, leaving A6 behind. Gelatin answers by moving the knight from F6 to E4.
Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Gelatin brings the bishop to G3. Check: our hero tightens the net by bringing the queen to G8.
Gelatin's king advances from F7 to E7. By taking the knight on H7, our hero drives Gelatin into check.
Gelatin sets the king on F6, watching every square. From H7 to E4, our hero's queen swallows Gelatin's knight.
From the dark, Gelatin pushes the bishop to B8. A clean strike: our hero's rook topples the bishop on B8.
Gelatin answers by moving the pawn from G5 to G4. From E4 to G4, our hero's queen swallows Gelatin's pawn.
With dungeon cunning, Gelatin brings the pawn to D5. From F4, our hero's queen forces Gelatin to defend.
Gelatin's king advances from F6 to G7. Check: our hero tightens the net by bringing the queen to E5.
Gelatin sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on B6. From the dark, Gelatin pushes the king to F8, and right after that our hero's queen takes C7, leaving E5 behind.
Gelatin answers by moving the king from F8 to G8; then our hero slides the rook across the board, from B6 to B7. With dungeon cunning, Gelatin brings the pawn to D4.
And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 1
- First capture
- move 2
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 33% of the games on this floor.