Battle chronicle
our hero draws pieces against Wounded Devil. The dungeon watches in silence.
our hero answers with fury: the king leaps from B3 to A3 and captures the enemy bishop.
Checkmate. Wounded Devil defeats our hero on this floor.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Wounded Devil answers by moving the queen from D7 to B7, and right after that our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Wounded Devil brings the knight to F5. With a steady hand, our hero brings the pawn to C5, while wounded Devil's pawn advances from B4 to B3.
our hero advances the pawn from C5 to C6. Wounded Devil moves the queen from B7 to C6 and topples our hero's pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Wounded Devil pushes the queen to D6, and right after that our hero's king takes C3, leaving D2 behind.
Wounded Devil answers by moving the pawn from B3 to B2; then our hero slides the king across the board, from C3 to B3. Wounded Devil gives check with the queen on B8.
From B3 to A3, our hero's king swallows Wounded Devil's bishop.
Wounded Devil's king advances from E8 to D8. our hero advances the king from A3 to A4. Wounded Devil's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the king on A5. From the dark, Wounded Devil pushes the queen to C1; then our hero's king takes A6, leaving A5 behind.
Wounded Devil answers by moving the pawn from G3 to G2, and right after that our hero slides the king across the board, from A6 to A5. Mate. Wounded Devil closes the net and our hero falls on A3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 32 s
- Moves
- 24
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 1
- Material captured (hero / opponent)
- 3 / 1
- First capture
- move 4
Floor 66 statistics
Against Wounded Devil, heroes have won 20% of 20 finished games (4 wins, 16 losses, 0 draws). Average length: 21 moves. Average game time: 2 min 1 s. Most common ending: checkmate.
This game (24 moves) lasted longer than 60% of the games on this floor.