Battle chronicle

In the depths of Abyss, our hero faces Wounded Devil.

Wounded Devil advances its knight to C2 and claims our pawn.

Wounded Devil's edge closes the game: mate against our hero.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Wounded Devil's pawn.

With dungeon cunning, Wounded Devil brings the queen to B4. With a steady hand, our hero brings the knight to C3. Wounded Devil advances to B2 and claims our pawn.

From C3 to E4, our hero's knight swallows Wounded Devil's pawn.

Wounded Devil sets the knight on D4, watching every square; then without hurry or fear, our hero places the knight on C3. Wounded Devil captures the pawn on C2 and puts our hero in check.

our hero's king takes E2, leaving E1 behind. Wounded Devil answers by moving the knight from D7 to C5; then our hero slides the rook across the board, from A1 to B1.

Wounded Devil's edge falls on D3 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
12
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
2 / 2
First capture
move 0

Floor 66 statistics

Against Wounded Devil, heroes have won 20% of 20 finished games (4 wins, 16 losses, 0 draws). Average length: 21 moves. Average game time: 2 min 1 s. Most common ending: checkmate.

This game (12 moves) lasted longer than 40% of the games on this floor.

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