Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat moves its king from C6 to B7 and topples our hero's queen!
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Bat answers by moving the pawn from B6 to B5, while our hero slides the bishop across the board, from H6 to G7. With dungeon cunning, Bat brings the pawn to A3.
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Bat's king advances from E8 to D7. our hero claims the enemy pawn by landing on E5.
Bat sets the pawn on D4, watching every square. our hero captures the enemy pawn: the bishop leaps from E5 to D4.
A cruel blow: Bat's pawn captures our hero's bishop on D4.
our hero's king takes D2, leaving E1 behind. Bat answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the pawn to H5, and right after that bat's king advances from C8 to D8.
our hero advances the pawn from A3 to A4; then bat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on B5.
From the dark, Bat pushes the king to E7, and our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Bat brings the king to E5. With a steady hand, our hero brings the king to E2.
Bat gives check with the pawn on D3.
our hero claims the enemy pawn by landing on D3.
Bat sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the pawn to D4.
our hero claims the enemy pawn by landing on D4.
Bat answers by moving the king from F6 to E7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the king to D6. our hero gives check with the queen on F6.
Bat's king advances from D6 to D7. From F7, our hero's queen forces Bat to defend.
Bat sets the king on C6, watching every square. our hero captures the pawn on B7 and leaves Bat in check.
Bat's king falls on B7 and tears the queen from our hero.
our hero's king takes D5, leaving D4 behind. A cruel blow: Bat's king captures our hero's pawn on B6.
our hero slides the pawn across the board, from A2 to A4, and right after that with dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the king to E6; then bat's king advances from C7 to B6.
our hero advances the king from E6 to D6, and right after that bat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on C7.
From the dark, Bat pushes the king to A6, while our hero's king takes C6, leaving C7 behind. Bat answers by moving the king from A6 to A5, and our hero slides the king across the board, from C6 to C5.
With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the king to B4, and right after that bat's king advances from A6 to A7.
our hero advances the pawn from A4 to A5; then bat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Bat pushes the king to B7, and our hero's king takes C5, leaving B5 behind. Bat answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the king to B6; then bat's king advances from B8 to A8.
our hero advances the king from B6 to C7, and right after that bat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on C8.
From the dark, Bat pushes the king to B6, while our hero's king takes B8, leaving C8 behind. Bat answers by moving the king from B6 to C6, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Bat brings the king to B6. our hero's pawn crowns on A8 and becomes a queen.
Bat's king advances from B6 to C5. our hero advances the queen from A8 to E4; then bat sets the king on B6, watching every square.
Without hurry or fear, our hero places the king on C8. From the dark, Bat pushes the king to A5. Check: our hero tightens the net by bringing the queen to B4.
Bat answers by moving the king from A5 to A6, while our hero slides the king across the board, from C8 to C7. With dungeon cunning, Bat brings the king to A7.
With a steady hand, our hero brings the king to C6; then bat's king advances from A7 to A6. our hero delivers the final mate from B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 13
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.