Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on F3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E5.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero advances the king from E1 to F1; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on F3.
On B1, Rat promotes and gains a reinforcing bishop.
our hero's pawn takes C3, leaving C2 behind. Rat gives check with the bishop on D3.
our hero slides the king across the board, from F1 to G1. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat's knight advances from B6 to A8. our hero advances the pawn from F3 to F4, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the knight to D5, while our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
With dungeon cunning, Rat brings the bishop to F5. With a steady hand, our hero brings the pawn to G6. Rat's bishop reaches E4 and threatens our hero's king.
our hero advances the king from H1 to G1. A cruel blow: Rat's bishop captures our hero's pawn on G6.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the bishop to H7, and our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the knight from D5 to F4, while our hero slides the pawn across the board, from E5 to E6. Check from Rat: the knight plants itself on H3.
With a steady hand, our hero brings the king to F1; then rat's bishop advances from H7 to B1. our hero advances the pawn from H4 to H5, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the bishop to G6, while our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from D8 to E8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 3
- Material captured (hero / opponent)
- 2 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.