Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero advances the pawn from D2 to D4, while rat sets the king on F7, watching every square. From B2 to A3, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the king to F6; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from C6 to C5.

our hero advances the pawn from C2 to C3, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to D8; then our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to G4, and rat's pawn advances from C7 to C5.

A clean strike: our hero's pawn topples the pawn on C5.

Rat sets the king on E6, watching every square. our hero gives check with the pawn on F5.

From the dark, Rat pushes the king to D7. A clean strike: our hero's pawn topples the pawn on G6.

Rat answers by moving the king from D7 to C7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to E5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's pawn advances from E5 to E4. our hero advances the queen from G8 to E8, and rat sets the pawn on D4, watching every square.

A clean strike: our hero's pawn topples the pawn on D4.

From the dark, Rat pushes the pawn to E3. From E8 to E3, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from C7 to B8; then our hero slides the queen across the board, from E3 to C3. With dungeon cunning, Rat brings the king to C7.

From C3 to C4, our hero's queen swallows Rat's pawn.

Rat's king advances from C7 to D7. our hero gives check with the queen on F7.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to D8.

Check: our hero tightens the net by bringing the pawn to C7.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to D6, while rat's king advances from B7 to C6. our hero advances the pawn from D6 to D7, and rat sets the king on C5, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B6. Mate. our hero's queen on D8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 52 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

More from floor 1