Battle chronicle
Alberto C. draws pieces against Swarm. The dungeon watches in silence.
Alberto C.'s king lands on E1 and defeats Swarm's queen!
Checkmate! Alberto C. topples Swarm and claims victory.
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The battle, move by move
A clean strike: Alberto C.'s bishop topples the pawn on D3.
Swarm's queen reaches H4 and threatens Alberto C.'s king.
Alberto C. advances the king from E1 to F1. Check from Swarm: the queen plants itself on E1.
A clean strike: Alberto C.'s king topples the queen on E1.
From the dark, Swarm pushes the king to D8. From G1 to F3, Alberto C.'s knight swallows Swarm's bishop.
Swarm answers by moving the rook from C4 to A4; then alberto C. slides the knight across the board, from F3 to H4. With dungeon cunning, Swarm brings the knight to C5.
From H4 to F5, Alberto C.'s knight swallows Swarm's rook.
Swarm captures the bishop on D3 and puts Alberto C. in check.
A clean strike: Alberto C.'s pawn topples the knight on D3.
Swarm advances to F5 and claims our knight.
Without hurry or fear, Alberto C. places the pawn on H4. From the dark, Swarm pushes the pawn to C6; then alberto C.'s pawn takes H5, leaving H4 behind.
Swarm answers by moving the king from D8 to C8, and right after that alberto C. slides the rook across the board, from H1 to G1. With dungeon cunning, Swarm brings the king to C7.
With a steady hand, Alberto C. brings the rook to G8, while swarm's knight advances from F5 to D6. Alberto C. advances the rook from G8 to H8.
Thanks to Stealth, Alberto C. fools Swarm on the board.
Alberto C. activates Backstab and silently removes a threat from Swarm.
Swarm sets the rook on H4, watching every square, and right after that without hurry or fear, Alberto C. places the pawn on H6. From the dark, Swarm pushes the knight to F5; then alberto C.'s pawn takes H7, leaving H6 behind.
Swarm moves the rook from H4 to H7 and topples Alberto C.'s pawn.
Swarm falls to Alberto C.'s mate. The legend grows.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 21 / 7
- First capture
- move 0
- Skills used
- 2
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 98% of the games on this floor.