Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's bishop lands on G5 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the pawn across the board, from F2 to F3.
Check from Bat: the pawn plants itself on D3.
With a steady hand, our hero brings the king to E3, while bat's pawn advances from D6 to D5. From F3 to E4, our hero's pawn swallows Bat's pawn.
Bat moves the rook from H6 to H2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Bat pushes the rook to H1. From E3 to D3, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from D3 to C2. With dungeon cunning, Bat brings the rook to H5.
With a steady hand, our hero brings the pawn to D6, and bat's pawn advances from A7 to A5. our hero advances the pawn from D2 to D3, while bat sets the rook on G5, watching every square.
From C1 to G5, our hero's bishop swallows Bat's rook.
From the dark, Bat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.
Bat answers by moving the pawn from A4 to A3. From B2 to A3, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the king to F7. A clean strike: our hero's pawn topples the pawn on B5.
Bat's king advances from F7 to F8. our hero advances the rook from A1 to B1, and bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Bat pushes the knight to E6, and right after that our hero's pawn takes B7, leaving B6 behind.
Bat answers by moving the knight from E6 to D8. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G7. From B8 to D8, our hero's queen swallows Bat's knight.
Bat's king advances from G7 to F7. Check: our hero tightens the net by bringing the queen to E7.
Bat sets the king on G6, watching every square. our hero gives check with the queen on F6.
From the dark, Bat pushes the king to H5; then our hero's pawn takes D7, leaving D6 behind. Bat answers by moving the pawn from A5 to A4.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the pawn to E4. our hero gives check with the queen on H8.
Bat's king advances from H5 to G4. our hero advances the bishop from G5 to E3. our hero activates Backstab and silently removes a threat from Bat.
Bat sets the king on G3, watching every square. our hero delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 3
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.