Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from F6 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to D8. our hero advances the pawn from F2 to F4. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to F3.

From the dark, Rat pushes the pawn to E5, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from D8 to E7, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the knight on C8, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero slides the pawn across the board, from C2 to C3, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A4.

A cruel blow: Rat's knight captures our hero's pawn on E5.

our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Rat pushes the king to D6, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the knight from E5 to D7.

our hero gives check with the pawn on E5.

A cruel blow: Rat's king captures our hero's pawn on E5.

With a steady hand, our hero brings the king to D2, and right after that rat's king advances from E5 to F4. our hero advances the king from D2 to E2; then rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to E5, and our hero's king takes G2, leaving F2 behind.

Rat answers by moving the knight from E5 to F3, while our hero slides the king across the board, from G2 to H3. With dungeon cunning, Rat brings the knight to D2.

With a steady hand, our hero brings the king to H2. A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero advances the king from H2 to H3, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on G2.

From the dark, Rat pushes the knight to D7, while our hero's king takes F2, leaving G2 behind. Rat answers by moving the knight from D7 to F8, and our hero slides the king across the board, from F2 to E2.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the king to D3, and right after that rat's knight advances from E6 to F8.

our hero advances the king from D3 to C4; then rat sets the king on E3, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to E4. our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat answers by moving the king from E4 to F3, while our hero slides the king across the board, from C6 to B6. With dungeon cunning, Rat brings the king to F4.

our hero captures the enemy pawn: the king leaps from B6 to A5.

Rat's king advances from F4 to F5. our hero advances the king from A5 to B5, and right after that rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on A5. Check from Rat: the knight plants itself on D4.

our hero's king takes C4, leaving B5 behind. Rat answers by moving the knight from D4 to C6, and our hero slides the king across the board, from C4 to B5.

Rat's knight reaches A7 and threatens our hero's king.

With a steady hand, our hero brings the king to B6. Check from Rat: the knight plants itself on C8.

our hero advances the king from B6 to A6; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on B6.

From the dark, Rat pushes the knight to E8, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F5 to E5, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to B7; then rat's king advances from E5 to D4.

our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on C3, watching every square. From C8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B3. Check: our hero tightens the net by bringing the queen to G8.

Rat's knight falls on G8 and tears the queen from our hero.

our hero slides the king across the board, from B7 to C6; then with dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from C3 to D4.

our hero advances the pawn from A4 to A5; then rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on A6.

Check from Rat: the knight plants itself on E7.

our hero's king takes B7, leaving C6 behind. Rat answers by moving the king from E5 to D6, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to D5. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from D5 to D4. From D8, our hero's queen forces Rat to defend.

Rat sets the king on E3, watching every square. our hero captures the knight on E7 and leaves Rat in check.

From the dark, Rat pushes the king to F2, while our hero's queen takes G7, leaving E7 behind. Rat answers by moving the king from F2 to F3.

our hero captures the enemy pawn: the queen leaps from G7 to G6.

With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from E2 to F2.

our hero advances the pawn from H5 to H6; then rat sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to D2. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from D2 to D1, while our hero slides the queen across the board, from H8 to H2. With dungeon cunning, Rat brings the king to E1.

Mate. our hero's queen on G1 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
121
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (121 moves) lasted longer than 89% of the games on this floor.

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