Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival queen on C5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes F4, leaving F2 behind. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

our hero slides the pawn across the board, from H2 to H4, while with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5.

Rat moves the pawn from G6 to H5 and topples our hero's pawn.

our hero advances the pawn from F4 to F5, while rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on E4.

Rat's pawn crowns on B1 and a hostile queen is born.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the queen to B6. With a steady hand, our hero brings the pawn to E6, while rat's queen advances from B6 to D4.

our hero advances the pawn from C2 to C3. Rat's queen reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. Rat captures the pawn on F5 and puts our hero in check.

From F3 to G3, our hero's king swallows Rat's pawn.

Rat answers by moving the queen from F5 to D5; then our hero slides the pawn across the board, from D2 to D4. Rat's queen reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to H4, and rat's queen advances from D6 to C5. A clean strike: our hero's pawn topples the queen on C5.

Rat sets the knight on A6, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D8.

A clean strike: our hero's king topples the pawn on H5.

Rat advances to C5 and claims our pawn.

our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G5.

Rat advances to E6 and claims our pawn.

our hero advances the pawn from G5 to G6, and rat sets the knight on G5, watching every square. A clean strike: our hero's king topples the knight on G5.

From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes H6, leaving G5 behind. Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to H7, and rat's king advances from D6 to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on C6, watching every square. From G8 to C4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to D7. From B5, our hero's queen forces Rat to defend.

Rat answers by moving the king from D7 to D6. From B5 to A5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. our hero gives check with the queen on A6.

Rat's king advances from D6 to D5. From A8, our hero's queen forces Rat to defend.

Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to C8.

From the dark, Rat pushes the king to D5. From C8 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D5 to E6. A clean strike: our hero's queen topples the pawn on C5.

With dungeon cunning, Rat brings the pawn to E4. Check: our hero tightens the net by bringing the queen to C4.

Rat's king advances from E6 to D7. A clean strike: our hero's queen topples the pawn on E4.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D7; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D7 to C7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C8.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from C8 to D7. Check: our hero tightens the net by bringing the queen to E8.

Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the queen on E6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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