Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
Bat sets the knight on A5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to D4; then our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the pawn to D5.
With a steady hand, our hero brings the pawn to G6, while bat's pawn advances from B6 to B5. our hero advances the pawn from G6 to G7, and bat sets the pawn on B4, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to E7. From G8 to D5, our hero's queen swallows Bat's pawn.
Bat answers by moving the pawn from D4 to D3. A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Bat brings the pawn to A3. From H6 to E3, our hero's bishop swallows Bat's pawn.
Bat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
Bat advances to C4 and claims our pawn.
From D5 to C4, our hero's queen swallows Bat's knight.
From the dark, Bat pushes the pawn to A2. A clean strike: our hero's queen topples the pawn on A2.
Bat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to B3.
A clean strike: our hero's queen topples the pawn on B3.
Bat's king advances from E8 to E7. our hero advances the pawn from H5 to H6, and bat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the king to G7. From G8, our hero's queen forces Bat to defend.
Bat answers by moving the king from G7 to F6. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the knight to F3, and bat's pawn advances from E5 to E4.
From G5, our hero's queen forces Bat to defend.
Bat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Bat pushes the king to D7. our hero gives check with the knight on E5.
Bat answers by moving the king from D7 to C8. From G8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to B7. Check: our hero tightens the net by bringing the queen to F7.
Bat's king advances from B7 to C8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 49 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.