Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy queen.

Neither our hero nor Geist claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the king on E2. From the dark, Geist pushes the rook to B5, and right after that our hero's king takes E3, leaving E2 behind.

Geist's knight reaches D5 and threatens our hero's king.

our hero slides the king across the board, from E3 to F3, while with dungeon cunning, Geist brings the pawn to C4. With a steady hand, our hero brings the king to G3, and geist's bishop advances from A3 to B2.

our hero advances the king from G3 to F3, while geist sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Geist pushes the knight to B6; then our hero's king takes E3, leaving E2 behind. Geist gives check with the rook on B3.

our hero slides the king across the board, from E3 to E2, and with dungeon cunning, Geist brings the pawn to D5. With a steady hand, our hero brings the king to E1, while geist's king advances from E8 to E7.

our hero advances the king from E1 to F2. Geist gives check with the rook on D2.

Without hurry or fear, our hero places the king on E1. From the dark, Geist pushes the pawn to A2. From E1 to D2, our hero's king swallows Geist's rook.

Geist answers by moving the pawn from D5 to D4. A clean strike: our hero's bishop topples the pawn on C4.

our hero activates Backstab and silently removes a threat from Geist.

Geist captures the bishop on C4 and puts our hero in check.

With a steady hand, our hero brings the king to C2. Geist's knight reaches E3 and threatens our hero's king.

our hero advances the king from C2 to D2. Geist's pawn crowns on A1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on E1. Geist gives check with the bishop on C3.

our hero's king takes E2, leaving E1 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist answers by moving the pawn from H6 to H5. our hero slides the king across the board, from E2 to D3. Check from Geist: the bishop plants itself on F6.

With a steady hand, our hero brings the king to C2, and geist's bishop advances from A1 to E5. our hero advances the king from C2 to D2.

Geist sets the pawn on H4, watching every square, and right after that without hurry or fear, our hero places the king on E2. Check from Geist: the rook plants itself on B2.

our hero's king takes D1, leaving E2 behind, while geist answers by moving the king from E7 to D6. our hero slides the king across the board, from D1 to C1, and with dungeon cunning, Geist brings the king to D5.

With a steady hand, our hero brings the king to D1, while geist's pawn advances from H4 to H3. our hero advances the king from D1 to C1.

Geist sets the rook on G2, watching every square; then without hurry or fear, our hero places the king on D1. From the dark, Geist pushes the bishop to C3, and right after that our hero's king takes C1, leaving D1 behind.

Geist answers by moving the bishop from E6 to F5. our hero slides the king across the board, from C1 to D1. Geist gives check with the bishop on C2.

With a steady hand, our hero brings the king to C1, and geist's rook advances from G2 to G7. From C1 to C2, our hero's king swallows Geist's bishop.

Geist sets the pawn on H2, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Geist pushes the rook to G5; then our hero's king takes E2, leaving D3 behind.

Geist's rook reaches E5 and threatens our hero's king.

our hero slides the king across the board, from E2 to F3, and with dungeon cunning, Geist brings the bishop to D4. With a steady hand, our hero brings the king to G2.

Geist gives check with the rook on E2.

our hero advances the king from G2 to H1. Geist's rook reaches E1 and threatens our hero's king.

From H1 to H2, our hero's king swallows Geist's pawn.

From the dark, Geist pushes the pawn to D6, and right after that our hero's king takes G2, leaving H2 behind. Geist answers by moving the bishop from F6 to E7.

our hero slides the king across the board, from G2 to F3, while with dungeon cunning, Geist brings the rook to C1. With a steady hand, our hero brings the king to F4.

Check from Geist: the bishop plants itself on G5.

From F4 to G5, our hero's king swallows Geist's bishop.

Geist gives check with the rook on G1.

Without hurry or fear, our hero places the king on H6. Geist's rook reaches H1 and threatens our hero's king.

our hero's king takes G5, leaving H6 behind, while geist answers by moving the king from D5 to E5. our hero slides the king across the board, from G5 to G4, and with dungeon cunning, Geist brings the king to E4.

With a steady hand, our hero brings the king to G3, while geist's pawn advances from F7 to F5. our hero advances the king from G3 to G2.

Geist sets the pawn on F4, watching every square. From G2 to H1, our hero's king swallows Geist's rook.

From the dark, Geist pushes the bishop to C3, and right after that our hero's king takes G2, leaving H1 behind. Geist answers by moving the king from E4 to E3.

our hero slides the king across the board, from G2 to H3, while with dungeon cunning, Geist brings the bishop to B2. With a steady hand, our hero brings the king to G4, and geist's pawn advances from D6 to D5.

our hero advances the king from G4 to F5. Geist sets the bishop on H8, watching every square, and right after that without hurry or fear, our hero places the king on E6.

From the dark, Geist pushes the pawn to D4; then our hero's king takes D5, leaving E6 behind. Geist answers by moving the pawn from H7 to H5.

our hero slides the king across the board, from D5 to E6, and with dungeon cunning, Geist brings the pawn to H4. With a steady hand, our hero brings the king to F5, while geist's bishop advances from H8 to E5.

A clean strike: our hero's king topples the bishop on E5.

Geist sets the pawn on D3, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Geist pushes the pawn to F3, and right after that our hero's king takes G4, leaving F5 behind.

Geist answers by moving the king from E3 to E4. From G4 to H4, our hero's king swallows Geist's pawn.

With dungeon cunning, Geist brings the king to D4. With a steady hand, our hero brings the king to G3. From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist's king advances from D4 to C3. our hero advances the king from G3 to F3, and right after that geist sets the king on D4, watching every square.

Without hurry or fear, our hero places the king on F2; then from the dark, Geist pushes the king to C3. our hero's king takes E3, leaving F2 behind.

Geist answers by moving the king from C3 to C2, and our hero slides the king across the board, from E3 to D4. With dungeon cunning, Geist brings the pawn to D2, while with a steady hand, our hero brings the king to E3.

Geist's pawn crowns on D1 and a hostile queen is born.

our hero advances the king from E3 to F2; then geist sets the queen on D3, watching every square. Without hurry or fear, our hero places the king on E1.

Check from Geist: the queen plants itself on D2.

our hero's king takes F1, leaving E1 behind. Geist answers by moving the king from C2 to C3, while our hero slides the king across the board, from F1 to G1.

With dungeon cunning, Geist brings the queen to B2, and with a steady hand, our hero brings the king to F1. Geist's queen advances from B2 to C2.

our hero advances the king from F1 to E1, and right after that geist sets the queen on D3, watching every square. Without hurry or fear, our hero places the king on F2; then from the dark, Geist pushes the king to C4.

our hero's king takes E1, leaving F2 behind. Check from Geist: the queen plants itself on E3.

our hero slides the king across the board, from E1 to F1. With dungeon cunning, Geist brings the queen to D2, while with a steady hand, our hero brings the king to G1.

Geist's queen advances from D2 to C3. our hero advances the king from G1 to G2; then geist sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on F2, and right after that from the dark, Geist pushes the king to C4. our hero's king takes E2, leaving F2 behind.

Geist answers by moving the queen from C3 to B3, while our hero slides the king across the board, from E2 to D2. Check from Geist: the queen plants itself on D3.

With a steady hand, our hero brings the king to E1. Geist gives check with the queen on D2.

From E1 to D2, our hero's king swallows Geist's queen.

The duel ends in a draw: our hero and Geist withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
159
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
31 / 3
First capture
move 11
Skills used
3

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (159 moves) lasted longer than 100% of the games on this floor.

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