Battle chronicle
our hero draws pieces against Geist. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on E5.
Draw. The dungeon keeps the names of our hero and Geist.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on E3.
Geist answers by moving the rook from E5 to F5, and right after that our hero slides the pawn across the board, from F2 to F3. Geist gives check with the bishop on G3.
With a steady hand, our hero brings the king to E2, while geist's rook advances from F5 to F8. our hero advances the king from E2 to D2, and geist sets the bishop on D7, watching every square.
A clean strike: our hero's bishop topples the pawn on C4.
our hero activates Backstab and silently removes a threat from Geist.
From the dark, Geist pushes the bishop to B8. our hero's bishop takes D3, leaving C4 behind; then geist answers by moving the rook from F8 to G8.
our hero slides the bishop across the board, from D3 to B1. With dungeon cunning, Geist brings the rook to B3, and with a steady hand, our hero brings the bishop to C2.
Geist's rook advances from B3 to B2, while our hero advances the king from D2 to C3. Geist sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the bishop on B3. Check from Geist: the rook plants itself on C2.
A clean strike: our hero's bishop topples the rook on C2.
Geist answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E3 to E4. Geist's bishop reaches E5 and threatens our hero's king.
With a steady hand, our hero brings the king to C4. Geist's bishop advances from E5 to F4, and our hero advances the pawn from G2 to G3.
Geist sets the king on G7, watching every square. A clean strike: our hero's pawn topples the bishop on F4.
Geist's bishop reaches B5 and threatens our hero's king.
From C4 to B5, our hero's king swallows Geist's bishop.
Geist answers by moving the pawn from G5 to G4. A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Geist brings the pawn to A2, and with a steady hand, our hero brings the bishop to B1. Geist's pawn crowns on A1 and a hostile queen is born.
our hero advances the bishop from B1 to C2. Check from Geist: the queen plants itself on E5.
From F4 to E5, our hero's pawn swallows Geist's queen.
From the dark, Geist pushes the rook to C8. A clean strike: our hero's king topples the pawn on A5.
Geist answers by moving the rook from C8 to D8, and our hero slides the king across the board, from A5 to A6. With dungeon cunning, Geist brings the rook to D2, while with a steady hand, our hero brings the bishop to A4.
Geist's rook advances from D2 to E2, and our hero advances the pawn from G4 to G5. Geist moves the rook from E2 to E4 and topples our hero's pawn.
Without hurry or fear, our hero places the bishop on C6. Geist advances to E5 and claims our pawn.
our hero's bishop takes F3, leaving C6 behind; then geist answers by moving the rook from E5 to E2. A clean strike: our hero's bishop topples the rook on E2.
With dungeon cunning, Geist brings the king to G6, and with a steady hand, our hero brings the bishop to F3. Geist moves the king from G6 to G5 and topples our hero's pawn.
our hero advances the bishop from F3 to A8, and right after that geist sets the king on H4, watching every square. Without hurry or fear, our hero places the bishop on C6; then from the dark, Geist pushes the pawn to E5.
our hero's bishop takes D5, leaving C6 behind. In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist answers by moving the pawn from E7 to E5. our hero slides the bishop across the board, from D5 to A8, while with dungeon cunning, Geist brings the king to H5.
A clean strike: our hero's king topples the pawn on A7.
Geist's king advances from H5 to H6; then our hero advances the bishop from A8 to F3. Geist sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the bishop on G2.
From the dark, Geist pushes the king to G6; then our hero's king takes B6, leaving A7 behind. Geist answers by moving the king from G6 to F7.
our hero slides the king across the board, from B6 to C5, and with dungeon cunning, Geist brings the pawn to E4. From G2 to E4, our hero's bishop swallows Geist's pawn.
Neither our hero nor Geist claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 33 / 3
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 87% of the games on this floor.