Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from F2 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from G3 to G4, and rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from H4 to H5. Rat advances to H5 and claims our pawn.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from E7 to F6. our hero advances the pawn from D2 to D4, while rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to G7; then our hero's king takes C1, leaving D1 behind.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the king across the board, from C1 to B1. With dungeon cunning, Rat brings the knight to C4.

With a steady hand, our hero brings the king to C1, while rat's pawn advances from C6 to C5. our hero advances the king from C1 to D1.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

Without hurry or fear, our hero places the king on E1. Rat advances to G6 and claims our pawn.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from D4 to D3.

A clean strike: our hero's pawn topples the pawn on D3.

With dungeon cunning, Rat brings the knight to E3. From F2 to E3, our hero's king swallows Rat's knight.

Rat's king advances from G6 to F5. our hero advances the king from E3 to F3, while rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G4; then our hero's king takes D4, leaving E3 behind.

Rat answers by moving the king from G4 to G3. From D4 to C3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to B4, while rat's king advances from F4 to E5.

From B4 to A4, our hero's king swallows Rat's pawn.

Rat sets the pawn on H4, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from F6 to E5; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to B5, and rat's pawn advances from H4 to H3. A clean strike: our hero's pawn topples the pawn on H3.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to C8; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from C8 to B8, and right after that our hero slides the pawn across the board, from H5 to H6. Rat gives check with the pawn on C6.

A clean strike: our hero's king topples the pawn on C6.

Rat's pawn advances from E6 to E5. our hero advances the pawn from H6 to H7, and rat sets the king on A8, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to A7, and right after that our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from A7 to B7.

our hero gives check with the pawn on A6.

With dungeon cunning, Rat brings the king to A7. From H7, our hero's queen forces Rat to defend.

Rat's king advances from A7 to A8. our hero advances the king from B5 to B6, while rat sets the pawn on E4, watching every square.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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