Battle chronicle

Benjamín A. draws pieces against Glade Witch. The dungeon watches in silence.

Benjamín A. answers with fury: the knight leaps from H3 to F2 and captures the enemy queen.

In the end, Benjamín A. delivers checkmate and Glade Witch flees the board.

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The battle, move by move

With a steady hand, Benjamín A. brings the queen to H5, while glade Witch's queen advances from C4 to C5. Benjamín A. advances the queen from H5 to F3.

Glade Witch moves the bishop from E3 to C1 and topples Benjamín A.'s bishop.

Without hurry or fear, Benjamín A. places the bishop on E2. From the dark, Glade Witch pushes the bishop to G5, and right after that benjamín A.'s knight takes H3, leaving G1 behind.

Glade Witch gives check with the bishop on D2.

A clean strike: Benjamín A.'s king topples the bishop on D2.

With dungeon cunning, Glade Witch brings the rook to A6. With a steady hand, Benjamín A. brings the rook to G1, and glade Witch's pawn advances from D6 to D5.

Benjamín A. advances the rook from G1 to G8. Thanks to Stealth, Benjamín A. fools Glade Witch on the board.

Glade Witch sets the king on E7, watching every square. Without hurry or fear, Benjamín A. places the queen on F4.

Glade Witch moves the queen from C5 to F2 and topples Benjamín A.'s pawn.

A clean strike: Benjamín A.'s knight topples the queen on F2.

Glade Witch answers by moving the knight from F7 to D6.

Checkmate! Benjamín A. topples Glade Witch and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 14 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
12 / 4
First capture
move 2
Skills used
1

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 95% of the games on this floor.

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