Battle chronicle
The duel begins: our hero against Glade Witch on floor 28.
Glade Witch moves its bishop from E3 to G1 and topples our hero's knight!
Checkmate. Glade Witch defeats our hero on this floor.
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The battle, move by move
Without hurry or fear, our hero places the rook on H3. A cruel blow: Glade Witch's bishop captures our hero's knight on G1.
our hero's rook takes G3, leaving H3 behind. Glade Witch's edge falls on E2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 27 s
- Moves
- 4
- How it ended
- checkmate
- Captures (hero / opponent)
- 0 / 1
- Material captured (hero / opponent)
- 0 / 3
- First capture
- move 1
Floor 28 statistics
Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.
This game (4 moves) lasted longer than 25% of the games on this floor.