Battle chronicle

The duel begins: our hero against Glade Witch on floor 28.

Glade Witch moves its bishop from E3 to G1 and topples our hero's knight!

Checkmate. Glade Witch defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the rook on H3. A cruel blow: Glade Witch's bishop captures our hero's knight on G1.

our hero's rook takes G3, leaving H3 behind. Glade Witch's edge falls on E2 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
27 s
Moves
4
How it ended
checkmate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 3
First capture
move 1

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (4 moves) lasted longer than 25% of the games on this floor.

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