Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the king leaps from G7 to F8 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E3. From the dark, Bat pushes the king to D8, and right after that our hero's king takes E2, leaving E1 behind.

Bat moves the rook from H6 to H2 and topples our hero's pawn.

our hero slides the bishop across the board, from C1 to B2, while with dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the king to F1, and bat's pawn advances from A4 to A3.

A clean strike: our hero's bishop topples the pawn on A3.

Bat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the king on G1. From the dark, Bat pushes the rook to H6; then our hero's king takes G2, leaving G1 behind.

Bat gives check with the rook on G6.

our hero slides the king across the board, from G2 to H3, and with dungeon cunning, Bat brings the rook to G5. With a steady hand, our hero brings the king to H4, while bat's rook advances from G5 to G2.

our hero advances the king from H4 to H3, and bat sets the rook on G7, watching every square. Without hurry or fear, our hero places the king on H4.

From the dark, Bat pushes the knight to C4, and right after that our hero's bishop takes C1, leaving A3 behind. Bat answers by moving the pawn from A7 to A5; then our hero slides the king across the board, from H4 to H5.

With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to H6, and bat's rook advances from G7 to G8.

our hero advances the king from H6 to H7, while bat sets the rook on B8, watching every square. Without hurry or fear, our hero places the king on G7.

From the dark, Bat pushes the rook to F8. A clean strike: our hero's king topples the rook on F8.

Bat answers by moving the king from C7 to C6, and right after that our hero slides the king across the board, from F8 to F7. With dungeon cunning, Bat brings the pawn to D4.

A clean strike: our hero's pawn topples the pawn on D4.

Bat's knight advances from C4 to A3. From C1 to A3, our hero's bishop swallows Bat's knight.

Bat sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Bat pushes the king to B6, and right after that our hero's king takes E7, leaving F7 behind. Bat answers by moving the king from B6 to C7; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the bishop to C1, and bat's king advances from C6 to B6.

A clean strike: our hero's king topples the pawn on D6.

Bat sets the pawn on A4, watching every square. From D6 to E5, our hero's king swallows Bat's pawn.

Bat moves the pawn from C5 to D4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D4.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the king to C5.

With a steady hand, our hero brings the pawn to D6, while bat's pawn advances from B5 to B4. our hero advances the pawn from D6 to D7, and bat sets the king on B5, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to C4, and right after that our hero's bishop takes D2, leaving C1 behind. Bat answers by moving the king from C4 to B5.

our hero gives check with the queen on D5.

With dungeon cunning, Bat brings the king to A6. From D2 to B4, our hero's bishop swallows Bat's pawn.

Bat's king advances from A6 to A7. our hero advances the queen from D5 to B5, while bat sets the king on A8, watching every square.

Without hurry or fear, our hero places the bishop on C5.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 h 12 min
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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