Battle chronicle
Mon T. draws pieces against Geist. The dungeon watches in silence.
Mon T. answers with fury: the pawn leaps from G3 to H4 and captures the enemy rook.
In the end, Mon T. delivers checkmate and Geist flees the board.
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The battle, move by move
A clean strike: Mon T.'s pawn topples the rook on F3.
Geist's king advances from E8 to D8. From F2 to E3, Mon T.'s pawn swallows Geist's bishop.
Geist sets the king on D7, watching every square. A clean strike: Mon T.'s pawn topples the pawn on G3.
From the dark, Geist pushes the rook to G5. From B1 to A3, Mon T.'s knight swallows Geist's knight.
Geist answers by moving the rook from G5 to H5. A clean strike: Mon T.'s knight topples the pawn on C4.
With dungeon cunning, Geist brings the rook to H4. From C4 to A5, Mon T.'s knight swallows Geist's pawn.
Geist's pawn advances from A7 to A6. A clean strike: Mon T.'s pawn topples the rook on H4.
Geist sets the knight on G5, watching every square. From H4 to G5, Mon T.'s pawn swallows Geist's knight.
From the dark, Geist pushes the pawn to C4. A clean strike: Mon T.'s knight topples the pawn on C4.
Geist answers by moving the pawn from E7 to E6, and right after that mon T. slides the pawn across the board, from E3 to E4. With dungeon cunning, Geist brings the king to C7.
By taking the bishop on D6, Mon T. drives Geist into check.
Geist's king advances from C7 to C8. By taking the pawn on E6, Mon T. drives Geist into check.
Geist sets the king on D8, watching every square. A clean strike: Mon T.'s queen topples the pawn on A6.
From the dark, Geist pushes the pawn to A3. From C1 to A3, Mon T.'s bishop swallows Geist's pawn.
Geist answers by moving the king from D8 to C7; then mon T. slides the rook across the board, from A1 to B1. With dungeon cunning, Geist brings the king to D7.
From B7, Mon T.'s rook forces Geist to defend.
Geist's king advances from D7 to D8. Mon T. delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 0
- Material captured (hero / opponent)
- 29 / 0
- First capture
- move 0
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 45% of the games on this floor.