Battle chronicle
The duel begins: our hero against Pit Spider on floor 9.
our hero's pawn lands on G4 and defeats Pit Spider's rook!
Checkmate! our hero topples Pit Spider and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. From the dark, Pit Spider pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind.
Pit Spider answers by moving the pawn from B7 to B5. our hero captures the enemy rook: the pawn leaps from H3 to G4.
our hero activates Backstab and silently removes a threat from Pit Spider.
After toppling the pawn on E2, Pit Spider threatens our hero's king.
With a steady hand, our hero brings the king to F1. Pit Spider's rook advances from E2 to B2.
our hero gives check with the knight on E5.
Pit Spider sets the king on F6, watching every square. our hero captures the pawn on D7 and leaves Pit Spider in check.
From the dark, Pit Spider pushes the king to E6. our hero captures the pawn on C5 and leaves Pit Spider in check.
Pit Spider answers by moving the king from E6 to E5. our hero gives check with the knight on D3.
With dungeon cunning, Pit Spider brings the king to E6. our hero captures the enemy rook: the knight leaps from D3 to B2.
Pit Spider's knight advances from C3 to E2. our hero claims the enemy knight by landing on E2.
Pit Spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the knight on D3, while from the dark, Pit Spider pushes the bishop to F5.
our hero captures the bishop on F5 and leaves Pit Spider in check.
Pit Spider answers by moving the king from E6 to F7. our hero captures the enemy pawn: the knight leaps from D3 to C5.
With dungeon cunning, Pit Spider brings the pawn to B3, and right after that with a steady hand, our hero brings the rook to F1. Pit Spider's pawn advances from H5 to H4; then our hero advances the pawn from F5 to F6.
Pit Spider sets the pawn on B4, watching every square. Without hurry or fear, our hero places the knight on E4, and from the dark, Pit Spider pushes the pawn to A3.
our hero gives check with the knight on D6.
Pit Spider answers by moving the king from F7 to G8. From F7, our hero's pawn forces Pit Spider to defend.
With dungeon cunning, Pit Spider brings the king to G7. our hero's pawn crowns on F8 and becomes a queen.
Pit Spider's king advances from G7 to H7. our hero gives check with the queen on F7.
Pit Spider sets the king on H8, watching every square. Without hurry or fear, our hero places the rook on H1, while from the dark, Pit Spider pushes the pawn to B2.
our hero delivers the final mate from H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 38 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 1
- First capture
- move 2
- Skills used
- 1
Floor 9 statistics
Against Pit Spider, heroes have won 46% of 189 finished games (87 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 44% of the games on this floor.