Battle chronicle

The duel begins: our hero against Pit Spider on floor 9.

With an adventurer's precision, our hero takes the rival rook on D4.

Pit Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Check from Pit Spider: the rook plants itself on E6.

With a steady hand, our hero brings the king to D1, and right after that pit Spider's rook advances from E6 to B6. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Stealth. our hero's trap leaves Pit Spider confused.

Pit Spider sets the rook on F5, watching every square. Without hurry or fear, our hero places the pawn on D4, and from the dark, Pit Spider pushes the bishop to H1.

our hero's knight takes F3, leaving G1 behind, while pit Spider answers by moving the rook from B6 to E6. our hero slides the knight across the board, from F3 to H4.

With dungeon cunning, Pit Spider brings the rook to D5. our hero captures the enemy pawn: the knight leaps from H4 to G6.

After toppling the pawn on D4, Pit Spider threatens our hero's king.

our hero advances the king from D1 to C1, and pit Spider sets the rook on E4, watching every square. our hero captures the enemy pawn: the knight leaps from G6 to F4.

From the dark, Pit Spider pushes the rook to E5. our hero's knight takes E2, leaving F4 behind, and pit Spider answers by moving the bishop from H1 to D5.

our hero captures the enemy rook: the knight leaps from E2 to D4.

Pit Spider gives check with the rook on E1.

With a steady hand, our hero brings the king to C2. Pit Spider's king advances from E8 to D8; then our hero advances the knight from D4 to F3.

Check from Pit Spider: the rook plants itself on E2.

Without hurry or fear, our hero places the king on C3, and from the dark, Pit Spider pushes the bishop to A8. our hero's knight takes D4, leaving F3 behind, while pit Spider answers by moving the rook from E2 to E4.

our hero slides the knight across the board, from D4 to F5. With dungeon cunning, Pit Spider brings the rook to F4.

our hero captures the enemy pawn: the knight leaps from F5 to E7.

our hero activates Backstab and silently removes a threat from Pit Spider.

Pit Spider gives check with the knight on B5.

our hero advances the king from C3 to D3. Pit Spider's bishop reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. From the dark, Pit Spider pushes the rook to F6. our hero claims the enemy bishop by landing on E4.

Pit Spider answers by moving the rook from F6 to H6. our hero slides the knight across the board, from E7 to F5, and right after that with dungeon cunning, Pit Spider brings the rook to B6.

With a steady hand, our hero brings the knight to D4; then pit Spider's rook advances from B6 to D6. our hero captures the enemy knight: the knight leaps from D4 to B5.

Pit Spider gives check with the rook on E6.

Without hurry or fear, our hero places the king on D5. From the dark, Pit Spider pushes the pawn to F5. our hero captures the enemy rook: the king leaps from D5 to E6.

Pit Spider answers by moving the pawn from H7 to H5. our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Pit Spider brings the king to C8. With a steady hand, our hero brings the king to G5. From the shadows, Backstab. Pit Spider loses a piece to our hero's blade.

Pit Spider's king advances from C8 to D8. our hero advances the pawn from H3 to H4, while pit Spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5, and from the dark, Pit Spider pushes the king to E7. our hero's pawn takes H6, leaving H5 behind.

Pit Spider answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Pit Spider brings the king to D8.

our hero's pawn crowns on H8 and becomes a queen.

Pit Spider's king advances from D8 to E7. our hero advances the knight from B5 to D4, and pit Spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the rook on C1, while from the dark, Pit Spider pushes the king to D6. From F6, our hero's queen forces Pit Spider to defend.

Pit Spider answers by moving the king from D6 to D5.

In the end, our hero delivers checkmate and Pit Spider flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 1
First capture
move 0
Skills used
3

Floor 9 statistics

Against Pit Spider, heroes have won 45% of 187 finished games (85 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 96% of the games on this floor.

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