Battle chronicle

A new legend is written: our hero challenges Geist on floor 13.

our hero's bishop lands on B2 and defeats Geist's rook!

Checkmate! our hero topples Geist and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Geist pushes the pawn to G4, and our hero's pawn takes H3, leaving H2 behind. A cruel blow: Geist's rook captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Geist brings the rook to B2. Check: our hero tightens the net by bringing the rook to H8.

Geist's king advances from E8 to D7. our hero advances the rook from H8 to H7, and right after that geist sets the king on C6, watching every square.

our hero captures the enemy bishop: the rook leaps from H7 to E7.

our hero activates Backstab and silently removes a threat from Geist.

From the dark, Geist pushes the rook to C7. our hero's rook takes E8, leaving E7 behind, and geist answers by moving the rook from C7 to D7.

our hero captures the enemy rook: the bishop leaps from C1 to B2.

With dungeon cunning, Geist brings the king to D5. our hero claims the enemy pawn by landing on A3.

Geist's rook advances from D7 to F7; then our hero advances the rook from A1 to B1. Geist sets the king on C4, watching every square.

our hero gives check with the rook on C1.

From the dark, Geist pushes the king to D5. our hero's pawn takes G5, leaving G4 behind, while geist answers by moving the rook from F7 to H7.

our hero slides the knight across the board, from G1 to H3. Geist's rook falls on H3 and tears the knight from our hero.

With a steady hand, our hero brings the pawn to G6. Check from Geist: the rook plants itself on H1.

our hero advances the king from E1 to F2. Geist gives check with the knight on G4.

Without hurry or fear, our hero places the king on G2. A cruel blow: Geist's rook captures our hero's rook on C1.

our hero's pawn takes G7, leaving G6 behind. After toppling the pawn on E3, Geist threatens our hero's king.

our hero slides the king across the board, from G2 to F3. With dungeon cunning, Geist brings the rook to G1. our hero claims the enemy knight by landing on E3.

Geist's rook reaches G3 and threatens our hero's king.

our hero advances the king from E3 to F2. A cruel blow: Geist's rook captures our hero's pawn on G7.

From E4, our hero's pawn forces Geist to defend.

From the dark, Geist pushes the king to D4. Check: our hero tightens the net by bringing the bishop to B2.

Geist answers by moving the bishop from A5 to C3. our hero captures the bishop on C3 and leaves Geist in check.

With dungeon cunning, Geist brings the king to C4. our hero captures the enemy rook: the bishop leaps from C3 to G7.

Geist's king advances from C4 to D3, and right after that our hero advances the king from F2 to E1. Geist sets the king on C4, watching every square.

Without hurry or fear, our hero places the king on E2, while from the dark, Geist pushes the pawn to D5. From D3, our hero's pawn forces Geist to defend.

Geist answers by moving the king from C4 to B5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

With dungeon cunning, Geist brings the pawn to A3, and right after that with a steady hand, our hero brings the rook to A8. Geist's pawn advances from A3 to A2.

our hero captures the enemy pawn: the rook leaps from A8 to A2.

Geist sets the king on B6, watching every square. Without hurry or fear, our hero places the rook on C2, and from the dark, Geist pushes the king to B5.

our hero's pawn takes D4, leaving D3 behind, while geist answers by moving the king from B5 to B6. our hero captures the pawn on C5 and leaves Geist in check.

With dungeon cunning, Geist brings the king to A7; then with a steady hand, our hero brings the rook to B2. Geist's king advances from A7 to A8, and right after that our hero advances the pawn from C5 to C6.

Geist sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on C7, while from the dark, Geist pushes the king to A6.

our hero's pawn crowns on C8 and becomes a queen.

Geist answers by moving the king from A6 to A7. our hero gives check with the queen on C7.

With dungeon cunning, Geist brings the king to A6. From B7, our hero's queen forces Geist to defend.

Geist's king advances from A6 to A5. Check: our hero tightens the net by bringing the queen to B4.

Geist sets the king on A6, watching every square. And it is checkmate: our hero ends the game on A4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
11 / 5
Material captured (hero / opponent)
25 / 11
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 91% of the games on this floor.

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