Battle chronicle

The duel begins: Leandro G. against Rat on floor 1.

A cruel blow: Rat's knight captures Leandro G.'s queen on G8.

Checkmate! Leandro G. topples Rat and claims victory.

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The battle, move by move

Leandro G. captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while leandro G. slides the pawn across the board, from D2 to D3. Rat's pawn falls on D3 and tears the pawn from Leandro G.

Leandro G. captures the enemy pawn: the pawn leaps from C2 to D3.

Rat's king advances from E8 to F8. Leandro G. advances the pawn from F2 to F3, and right after that rat sets the pawn on E5, watching every square.

Leandro G. captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Rat pushes the king to E7, while leandro G.'s pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to B6, and leandro G. slides the pawn across the board, from D3 to D4.

With dungeon cunning, Rat brings the pawn to E4. With a steady hand, Leandro G. brings the king to F2, and right after that rat's king advances from E7 to D6.

Leandro G. advances the pawn from H2 to H4; then rat sets the king on E6, watching every square. Without hurry or fear, Leandro G. places the pawn on H5.

Rat's pawn falls on H5 and tears the pawn from Leandro G.

Leandro G. captures the enemy pawn: the pawn leaps from G4 to H5.

Rat answers by moving the knight from B6 to D7, while leandro G. slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, Leandro G. brings the pawn to G4. After toppling the pawn on G4, Rat threatens Leandro G.'s king.

Leandro G. advances the king from F2 to G3. Rat's knight falls on H6 and tears the pawn from Leandro G.

Without hurry or fear, Leandro G. places the king on F4. From the dark, Rat pushes the knight to G8. Leandro G. claims the enemy pawn by landing on E4.

Rat answers by moving the king from E6 to D6, and leandro G. slides the king across the board, from E4 to D3. With dungeon cunning, Rat brings the knight to E7.

With a steady hand, Leandro G. brings the king to C4, and right after that rat's knight advances from E7 to C8. Leandro G. advances the pawn from E3 to E4; then rat sets the knight on E7, watching every square.

Leandro G. gives check with the pawn on E5.

From the dark, Rat pushes the king to E6, and leandro G.'s king takes C5, leaving C4 behind. Rat answers by moving the king from E6 to F5, while leandro G. slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to E4. With a steady hand, Leandro G. brings the pawn to A3; then rat's knight advances from E7 to D5.

Leandro G. advances the pawn from E5 to E6, and right after that rat sets the knight on E7, watching every square. Without hurry or fear, Leandro G. places the king on C4.

From the dark, Rat pushes the knight to C8, while leandro G.'s king takes C3, leaving C4 behind. Rat answers by moving the king from E4 to F5, and leandro G. slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to E6. Leandro G.'s pawn crowns on E8 and becomes a queen.

Rat's knight advances from C8 to E7. Leandro G. gives check with the queen on G8.

Rat sets the king on F6, watching every square, while without hurry or fear, Leandro G. places the king on C4. Rat's knight falls on G8 and tears the queen from Leandro G.

Leandro G.'s king takes C5, leaving C4 behind. Rat answers by moving the king from F6 to G6. Leandro G. claims the enemy pawn by landing on C6.

Check from Rat: the knight plants itself on E7.

Leandro G. captures the enemy pawn: the king leaps from C6 to C7.

Rat's king advances from G6 to F5. Leandro G. advances the king from C7 to D7, and right after that rat sets the knight on G8, watching every square.

Without hurry or fear, Leandro G. places the king on E8. From the dark, Rat pushes the knight to H6, while leandro G.'s king takes E7, leaving E8 behind.

Rat answers by moving the king from F5 to E4, and leandro G. slides the king across the board, from E7 to D6. With dungeon cunning, Rat brings the knight to G4.

With a steady hand, Leandro G. brings the pawn to D5, and right after that rat's knight advances from G4 to F6. Leandro G. advances the king from D6 to E6.

A cruel blow: Rat's knight captures Leandro G.'s pawn on D5.

Without hurry or fear, Leandro G. places the king on D6. From the dark, Rat pushes the knight to C7. Leandro G. captures the enemy knight: the king leaps from D6 to C7.

Rat answers by moving the king from E4 to D5, while leandro G. slides the king across the board, from C7 to B6. With dungeon cunning, Rat brings the king to E6.

Leandro G. captures the enemy pawn: the king leaps from B6 to A5.

Rat's king advances from E6 to F6. Leandro G. advances the king from A5 to B5, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, Leandro G. places the pawn on A5. From the dark, Rat pushes the king to D7, while leandro G.'s pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D7 to E7, and leandro G. slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E6.

Leandro G.'s pawn crowns on A8 and becomes a queen.

Rat's king advances from E6 to E5. Check: Leandro G. tightens the net by bringing the queen to E8.

Rat sets the king on D6, watching every square, while without hurry or fear, Leandro G. places the pawn on A4. From the dark, Rat pushes the king to C7, and leandro G.'s pawn takes A5, leaving A4 behind.

Rat answers by moving the king from C7 to B7. Check: Leandro G. tightens the net by bringing the pawn to A6.

With dungeon cunning, Rat brings the king to A7. Leandro G. gives check with the queen on D7.

Rat's king advances from A7 to A8. Leandro G. advances the king from B5 to B6, and right after that rat sets the king on B8, watching every square.

Leandro G. delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 44 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

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