Battle chronicle
A new legend is written: our hero challenges Salamander on floor 81.
our hero's pawn lands on C3 and defeats Salamander's rook!
Checkmate! our hero topples Salamander and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. Salamander's pawn falls on E2 and tears the pawn from our hero.
our hero captures the pawn on E2 and leaves Salamander in check.
Salamander answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from C2 to C3. Salamander's rook falls on C3 and tears the pawn from our hero.
our hero captures the enemy rook: the pawn leaps from D2 to C3.
Stealth. our hero's trap leaves Salamander confused.
Salamander's pawn advances from C7 to C5. our hero claims the enemy bishop by landing on A4.
Salamander sets the bishop on E5, watching every square. From H6, our hero's bishop forces Salamander to defend.
From the dark, Salamander pushes the bishop to G7. our hero's bishop takes G5, leaving H6 behind, and salamander answers by moving the knight from B6 to D5.
our hero slides the queen across the board, from E2 to C4. In that instant, Backstab: one of Salamander's pieces vanishes without a trace.
With dungeon cunning, Salamander brings the rook to C7. our hero claims the enemy knight by landing on D5.
Salamander's rook advances from C7 to C5. our hero captures the rook on C5 and leaves Salamander in check.
Salamander sets the king on F7, watching every square. our hero gives check with the queen on E7.
From the dark, Salamander pushes the king to G8. From C4, our hero's bishop forces Salamander to defend.
Salamander answers by moving the pawn from D7 to D5. our hero captures the pawn on D5 and leaves Salamander in check.
With dungeon cunning, Salamander brings the king to H7. With a steady hand, our hero brings the bishop to F6. In that instant, Backstab: one of Salamander's pieces vanishes without a trace.
Salamander's pawn advances from A6 to A5. Mate. our hero's queen on G7 leaves Salamander with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 21 / 2
- First capture
- move 1
- Skills used
- 3
Floor 81 statistics
Against Salamander, heroes have won 77% of 13 finished games (10 wins, 3 losses, 0 draws). Average length: 36 moves. Average game time: 4 min 0 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 23% of the games on this floor.