Battle chronicle
our hero draws pieces against Rat King. The dungeon watches in silence.
Rat King advances its rook to B5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat King.
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The battle, move by move
With a steady hand, our hero brings the knight to D2, while rat King's knight advances from H5 to F4. From D2 to F3, our hero's knight swallows Rat King's pawn.
Rat King gives check with the pawn on D2.
A clean strike: our hero's king topples the pawn on D2.
From the dark, Rat King pushes the pawn to G6, and right after that our hero's king takes E3, leaving D2 behind. Check from Rat King: the knight plants itself on D5.
A clean strike: our hero's king topples the pawn on E4.
Rat King gives check with the knight on F6.
With a steady hand, our hero brings the king to E5. Rat King's pawn reaches D6 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on D6.
Rat King sets the bishop on H4, watching every square. From F3 to H4, our hero's knight swallows Rat King's bishop.
From the dark, Rat King pushes the rook to G7. A clean strike: our hero's knight topples the pawn on G6.
Rat King answers by moving the pawn from G4 to G3. From D6 to C6, our hero's king swallows Rat King's pawn.
With dungeon cunning, Rat King brings the knight to H7. With a steady hand, our hero brings the bishop to D3, while rat King's pawn advances from G3 to G2.
our hero advances the knight from G6 to E5, and rat King sets the knight on F8, watching every square. Without hurry or fear, our hero places the knight on D7.
From the dark, Rat King pushes the knight to H7. From D3 to H7, our hero's bishop swallows Rat King's knight.
Rat King answers by moving the rook from G7 to G4; then our hero slides the pawn across the board, from A2 to A4. Rat King's pawn crowns on G1 and a hostile rook is born.
With a steady hand, our hero brings the knight to B6, and rat King's rook advances from G1 to A1. our hero advances the knight from B6 to C4, while rat King sets the rook on H4, watching every square.
From C4 to A5, our hero's knight swallows Rat King's pawn.
Rat King's rook reaches C1 and threatens our hero's king.
our hero's knight takes C4, leaving A5 behind. Check from Rat King: the rook plants itself on H6.
our hero slides the king across the board, from C6 to B5, and with dungeon cunning, Rat King brings the rook to H3. With a steady hand, our hero brings the pawn to A5.
Rat King's rook reaches B3 and threatens our hero's king.
our hero advances the king from B5 to A4, and rat King sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat King pushes the rook to H3, and right after that our hero's pawn takes A7, leaving A6 behind. Rat King's rook reaches A1 and threatens our hero's king.
our hero slides the king across the board, from A4 to B5, while with dungeon cunning, Rat King brings the king to F7. Promotion: on A8, our hero turns a pawn into a queen.
Rat King gives check with the rook on B1.
our hero advances the king from B5 to C5. Rat King advances to H7 and claims our bishop.
our hero gives check with the queen on A7.
From the dark, Rat King pushes the king to E6. A clean strike: our hero's queen topples the rook on H7.
Rat King answers by moving the rook from B1 to B8. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat King brings the king to D7. With a steady hand, our hero brings the queen to E5, while rat King's rook advances from B8 to D8.
From D5, our hero's queen forces Rat King to defend.
Rat King sets the king on C7, watching every square; then without hurry or fear, our hero places the queen on D2. From the dark, Rat King pushes the rook to B8.
our hero gives check with the queen on A5.
Rat King answers by moving the king from C7 to C8; then our hero slides the queen across the board, from A5 to B5. With dungeon cunning, Rat King brings the king to C7.
With a steady hand, our hero brings the knight to E5. Rat King captures the queen on B5 and puts our hero in check.
A clean strike: our hero's king topples the rook on B5.
Neither our hero nor Rat King claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 23 / 12
- First capture
- move 1
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 83% of the games on this floor.