Battle chronicle

The duel begins: Alberto C. against Alpha Bat on floor 8.

Alpha Bat moves its knight from D7 to B8 and topples Alberto C.'s queen!

Checkmate. Alpha Bat defeats Alberto C. on this floor.

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The battle, move by move

Alberto C. advances the pawn from B2 to B4; then alpha Bat sets the rook on F6, watching every square. Without hurry or fear, Alberto C. places the pawn on B5.

From the dark, Alpha Bat pushes the bishop to B3, and alberto C.'s rook takes B1, leaving A1 behind. Alpha Bat answers by moving the bishop from B3 to A2, while alberto C. slides the rook across the board, from B1 to B2.

With dungeon cunning, Alpha Bat brings the bishop to E6. With a steady hand, Alberto C. brings the pawn to B6; then alpha Bat's rook advances from F6 to F7.

Alberto C. advances the pawn from B6 to B7, and right after that alpha Bat sets the king on D8, watching every square. Alberto C.'s pawn crowns on B8 and becomes a queen.

A cruel blow: Alpha Bat's knight captures Alberto C.'s queen on B8.

Alberto C. captures the knight on B8 and leaves Alpha Bat in check.

Alpha Bat answers by moving the king from D8 to C7, and alberto C. slides the rook across the board, from B8 to A8. With dungeon cunning, Alpha Bat brings the king to B7.

With a steady hand, Alberto C. brings the rook to A1, and right after that alpha Bat's bishop advances from E6 to B3. Alberto C. advances the rook from A1 to B1; then alpha Bat sets the rook on F6, watching every square.

Alberto C. captures the bishop on B3 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to C6. Alberto C. captures the enemy pawn: the knight leaps from G1 to H3.

Alpha Bat answers by moving the pawn from F4 to F3, while alberto C. slides the bishop across the board, from C1 to A3. With dungeon cunning, Alpha Bat brings the rook to F5.

With a steady hand, Alberto C. brings the rook to B4; then alpha Bat's king advances from C6 to D5. Alberto C. advances the rook from B4 to B7, and right after that alpha Bat sets the pawn on E5, watching every square.

Without hurry or fear, Alberto C. places the rook on D7. From the dark, Alpha Bat pushes the bishop to F8, while alberto C.'s knight takes F2, leaving H3 behind.

Alpha Bat answers by moving the rook from F5 to F6, and alberto C. slides the knight across the board, from F2 to G4. With dungeon cunning, Alpha Bat brings the rook to G6.

With a steady hand, Alberto C. brings the knight to F2, and right after that alpha Bat's bishop advances from F8 to G7. Alberto C. advances the king from E1 to D1; then alpha Bat sets the bishop on H6, watching every square.

Without hurry or fear, Alberto C. places the king on C1. From the dark, Alpha Bat pushes the pawn to E3, and alberto C.'s knight takes H3, leaving F2 behind.

Alpha Bat answers by moving the pawn from E3 to E2. Alberto C. gives check with the knight on F4.

Alpha Bat's bishop falls on F4 and tears the knight from Alberto C.

With a steady hand, Alberto C. brings the bishop to H3. On E1, Alpha Bat promotes and gains a reinforcing queen.

Alberto C. advances the king from C1 to B2. After toppling the pawn on D2, Alpha Bat threatens Alberto C.'s king.

Without hurry or fear, Alberto C. places the king on B3. From the dark, Alpha Bat pushes the queen to C1. Alberto C. claims the enemy queen by landing on C1.

Alpha Bat answers by moving the pawn from D3 to D2, and alberto C. slides the bishop across the board, from C1 to A3. On D1, Alpha Bat promotes and gains a reinforcing queen.

With a steady hand, Alberto C. brings the king to B4. Check from Alpha Bat: the bishop plants itself on D2.

Alberto C. advances the king from B4 to B5. Alpha Bat gives check with the queen on B3.

Without hurry or fear, Alberto C. places the bishop on B4. Alpha Bat's queen reaches C4 and threatens Alberto C.'s king.

Alberto C.'s king takes B6, leaving B5 behind. A cruel blow: Alpha Bat's bishop captures Alberto C.'s bishop on B4.

Alberto C. slides the rook across the board, from D7 to C7, and right after that with dungeon cunning, Alpha Bat brings the queen to B3. With a steady hand, Alberto C. brings the king to B7.

Alpha Bat's bishop reaches C3 and threatens Alberto C.'s king.

Alberto C. advances the king from B7 to C8, and right after that alpha Bat sets the rook on F6, watching every square. Without hurry or fear, Alberto C. places the king on D8.

From the dark, Alpha Bat pushes the bishop to B4, while alberto C.'s king takes E7, leaving D8 behind. Alpha Bat answers by moving the rook from F6 to G6, and alberto C. slides the rook across the board, from C7 to D7.

With dungeon cunning, Alpha Bat brings the pawn to F2. With a steady hand, Alberto C. brings the bishop to F5, and right after that alpha Bat's rook advances from G6 to F6.

Alberto C. captures the enemy rook: the king leaps from E7 to F6.

On F1, Alpha Bat promotes and gains a reinforcing queen.

Without hurry or fear, Alberto C. places the rook on F7. From the dark, Alpha Bat pushes the pawn to D3, and alberto C.'s king takes G6, leaving F6 behind.

Alpha Bat answers by moving the king from D5 to D4, while alberto C. slides the bishop across the board, from F5 to D7. After toppling the rook on F7, Alpha Bat threatens Alberto C.'s king.

With a steady hand, Alberto C. brings the king to G5. Check from Alpha Bat: the queen plants itself on F6.

Alberto C. advances the king from G5 to G4. After toppling the bishop on D7, Alpha Bat threatens Alberto C.'s king.

Without hurry or fear, Alberto C. places the king on H5. From the dark, Alpha Bat pushes the pawn to E4, while alberto C.'s pawn takes H3, leaving H2 behind.

Alpha Bat answers by moving the queen from D7 to A4, and alberto C. slides the king across the board, from H5 to G4. Alpha Bat gives check with the queen on D7.

With a steady hand, Alberto C. brings the king to H5, and right after that alpha Bat's queen advances from D7 to A4. Alberto C. advances the king from H5 to G4; then alpha Bat sets the pawn on D5, watching every square.

Without hurry or fear, Alberto C. places the king on H5. From the dark, Alpha Bat pushes the queen to A1, and alberto C.'s king takes G4, leaving H5 behind.

Alpha Bat's edge falls on D1 and it is mate against Alberto C.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
106
How it ended
checkmate
Captures (hero / opponent)
5 / 6
Material captured (hero / opponent)
21 / 24
First capture
move 7

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 97% of the games on this floor.

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