Battle chronicle
A new legend is written: our hero challenges Walking Tomb on floor 14.
our hero's pawn lands on A3 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
our hero claims the enemy queen by landing on A3.
Walking Tomb answers by moving the pawn from B6 to B5. our hero captures the enemy pawn: the bishop leaps from F1 to D3.
With dungeon cunning, Walking Tomb brings the knight to F4. With a steady hand, our hero brings the queen to G4. our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb's king advances from E8 to E7. our hero captures the enemy pawn: the queen leaps from G4 to F5.
A cruel blow: Walking Tomb's bishop captures our hero's queen on F5.
our hero claims the enemy bishop by landing on F5.
From the dark, Walking Tomb pushes the pawn to D5. our hero's pawn takes A4, leaving A3 behind, while walking Tomb answers by moving the king from E7 to E8.
our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Walking Tomb brings the king to F7; then with a steady hand, our hero brings the pawn to B6. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.
Walking Tomb's king advances from F7 to E8, and our hero advances the pawn from B6 to B7. Walking Tomb sets the king on F8, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Walking Tomb pushes the king to E7. our hero gives check with the queen on C7.
Walking Tomb answers by moving the king from E7 to E8. our hero slides the queen across the board, from C7 to D6, and right after that with dungeon cunning, Walking Tomb brings the pawn to D3.
our hero claims the enemy pawn by landing on D5.
Walking Tomb's pawn advances from H6 to H5. our hero captures the enemy pawn: the queen leaps from D5 to D3.
Walking Tomb sets the pawn on H4, watching every square, and without hurry or fear, our hero places the queen on H3. From the dark, Walking Tomb pushes the king to F7.
our hero captures the enemy pawn: the queen leaps from H3 to H4.
Walking Tomb answers by moving the king from F7 to G7. our hero gives check with the queen on H7.
With dungeon cunning, Walking Tomb brings the king to F8. With a steady hand, our hero brings the queen to G6. our hero activates Backstab and silently removes a threat from Walking Tomb.
Walking Tomb's king advances from F8 to E7. Check: our hero tightens the net by bringing the queen to E6.
Walking Tomb sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on G6, and from the dark, Walking Tomb pushes the king to C7.
From E7, our hero's queen forces Walking Tomb to defend.
Walking Tomb answers by moving the king from C7 to C6. Check: our hero tightens the net by bringing the bishop to E4.
With dungeon cunning, Walking Tomb brings the king to B6; then with a steady hand, our hero brings the pawn to G4. Walking Tomb's king advances from B6 to A5.
our hero advances the pawn from G4 to G5, and walking Tomb sets the king on A6, watching every square. Without hurry or fear, our hero places the pawn on G6, while from the dark, Walking Tomb pushes the king to B6.
our hero's queen takes E5, leaving E7 behind. Walking Tomb answers by moving the king from B6 to A7; then our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Walking Tomb brings the king to A6. our hero's pawn crowns on G8 and becomes a queen.
Walking Tomb's king advances from A6 to B6. our hero gives check with the queen on E6.
Walking Tomb sets the king on A7, watching every square. From G7, our hero's queen forces Walking Tomb to defend.
From the dark, Walking Tomb pushes the king to B8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 18 / 9
- First capture
- move 0
- Skills used
- 3
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 80% of the games on this floor.