Battle chronicle
The duel begins: our hero against Geist on floor 13.
With an adventurer's precision, our hero takes the rival rook on D2.
Geist falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the king from E1 to D2. Check from Geist: the rook plants itself on D3.
Without hurry or fear, our hero places the king on C2. From the dark, Geist pushes the bishop to C1. our hero captures the enemy bishop: the king leaps from C2 to C1.
Geist answers by moving the pawn from G3 to G2, while our hero slides the rook across the board, from H1 to G1. In that instant, Backstab: one of Geist's pieces vanishes without a trace.
With dungeon cunning, Geist brings the king to D7; then with a steady hand, our hero brings the king to C2. Geist's rook advances from D3 to D5, and right after that our hero advances the rook from G1 to G3.
Geist sets the pawn on E4, watching every square. our hero captures the enemy pawn: the rook leaps from G3 to H3.
From the dark, Geist pushes the pawn to A6. our hero's rook takes H6, leaving H3 behind, and geist answers by moving the king from D7 to C7.
our hero slides the pawn across the board, from H2 to H4. Geist's rook reaches D2 and threatens our hero's king.
our hero claims the enemy rook by landing on D2.
Check from Geist: the pawn plants itself on C3.
our hero captures the enemy pawn: the king leaps from D2 to C3.
Geist gives check with the knight on D5.
Without hurry or fear, our hero places the king on D2, and from the dark, Geist pushes the king to C8. our hero captures the enemy pawn: the rook leaps from H6 to E6.
Check from Geist: the knight plants itself on C4.
our hero slides the king across the board, from D2 to E1. With dungeon cunning, Geist brings the knight to B6.
our hero captures the enemy pawn: the rook leaps from E6 to E4.
Geist's knight advances from C4 to B2. our hero gives check with the rook on E8.
Geist sets the king on B7, watching every square. Without hurry or fear, our hero places the rook on E3, while from the dark, Geist pushes the rook to C4.
our hero claims the enemy pawn by landing on F3.
Geist's rook falls on H4 and tears the pawn from our hero.
our hero slides the rook across the board, from F3 to F6. With dungeon cunning, Geist brings the knight to D5. our hero claims the enemy bishop by landing on D6.
Geist's rook advances from H4 to H7. our hero captures the enemy knight: the rook leaps from D6 to D5.
Geist sets the knight on C4, watching every square. our hero claims the enemy pawn by landing on C5.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
From the dark, Geist pushes the king to A7, while our hero's king takes D2, leaving E1 behind. Geist answers by moving the rook from H7 to H1.
our hero slides the king across the board, from D2 to D3. Geist's rook reaches D1 and threatens our hero's king.
With a steady hand, our hero brings the king to E4, and right after that geist's king advances from A7 to B7. our hero advances the king from E4 to E5.
Geist sets the pawn on A5, watching every square. our hero captures the enemy pawn: the rook leaps from C5 to A5.
From the dark, Geist pushes the rook to A1. our hero claims the enemy rook by landing on A1.
Geist answers by moving the king from B7 to B8. our hero slides the rook across the board, from A1 to G1, and right after that with dungeon cunning, Geist brings the king to A7.
With a steady hand, our hero brings the king to D6; then geist's king advances from A7 to B8. our hero advances the rook from G1 to G7.
Geist sets the king on A8, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Geist pushes the king to B8, while our hero's king takes D6, leaving C6 behind.
Geist answers by moving the king from B8 to C8. our hero slides the rook across the board, from G7 to H7; then with dungeon cunning, Geist brings the king to B8.
With a steady hand, our hero brings the king to C6, and right after that geist's king advances from B8 to A8. our hero advances the king from C6 to B6.
Geist sets the king on B8, watching every square. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 1
- Material captured (hero / opponent)
- 26 / 1
- First capture
- move 2
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 85% of the games on this floor.