Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
A cruel blow: Alpha Bat's bishop captures our hero's knight on E4.
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the rook to C1, and right after that alpha Bat's bishop advances from F7 to D5. our hero captures the enemy pawn: the knight leaps from G1 to H3.
Alpha Bat sets the rook on F6, watching every square, while without hurry or fear, our hero places the pawn on F3. Alpha Bat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Alpha Bat answers by moving the bishop from H6 to G7, while our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Alpha Bat brings the rook to G6.
With a steady hand, our hero brings the knight to H7; then alpha Bat's knight advances from D7 to E5. our hero advances the king from E1 to F2, and right after that alpha Bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Alpha Bat pushes the bishop to A8, while our hero's pawn takes B4, leaving B2 behind.
Alpha Bat answers by moving the rook from G6 to H6, and our hero slides the knight across the board, from H7 to G5. With dungeon cunning, Alpha Bat brings the bishop to F6.
With a steady hand, our hero brings the knight to E4, and right after that alpha Bat's pawn advances from E7 to E6. our hero advances the pawn from B4 to B5; then alpha Bat sets the bishop on D8, watching every square.
Without hurry or fear, our hero places the pawn on G4. After toppling the pawn on G3, Alpha Bat threatens our hero's king.
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Alpha Bat answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from F2 to G1. Alpha Bat gives check with the pawn on H2.
With a steady hand, our hero brings the king to H1. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat's bishop reaches G5 and threatens our hero's king.
our hero advances the king from H1 to G2, and alpha Bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the pawn on F4.
After toppling the knight on E4, Alpha Bat threatens our hero's king.
our hero's king takes F2, leaving G2 behind. Alpha Bat's rook reaches H2 and threatens our hero's king.
our hero slides the king across the board, from F2 to G1. Check from Alpha Bat: the rook plants itself on G2.
With a steady hand, our hero brings the king to F1. Alpha Bat's bishop falls on F4 and tears the pawn from our hero.
our hero captures the enemy bishop: the pawn leaps from G3 to F4.
Alpha Bat sets the rook on G3, watching every square. our hero claims the enemy knight by landing on E5.
Check from Alpha Bat: the rook plants itself on F3.
our hero's king takes G1, leaving F1 behind, while alpha Bat answers by moving the pawn from D6 to D5. our hero slides the pawn across the board, from B5 to B6.
Alpha Bat's rook reaches G3 and threatens our hero's king.
With a steady hand, our hero brings the king to F2. Check from Alpha Bat: the rook plants itself on F3.
our hero advances the king from F2 to G1, and alpha Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on B7, while from the dark, Alpha Bat pushes the bishop to F5.
our hero's pawn crowns on B8 and becomes a queen.
Alpha Bat answers by moving the king from D8 to D7. From D6, our hero's queen forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to E8. Check: our hero tightens the net by bringing the rook to C8.
Alpha Bat's king advances from E8 to F7. our hero gives check with the queen on F8.
Alpha Bat sets the king on G6, watching every square. From G8, our hero's queen forces Alpha Bat to defend.
From the dark, Alpha Bat pushes the king to H6. Check: our hero tightens the net by bringing the queen to H8.
Alpha Bat answers by moving the king from H6 to G6. our hero gives check with the rook on G8.
With dungeon cunning, Alpha Bat brings the king to F7. Mate. our hero's queen on G7 leaves Alpha Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 52 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 9 / 6
- First capture
- move 1
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 77% of the games on this floor.