Battle chronicle

our hero draws pieces against Geist. The dungeon watches in silence.

Geist advances its bishop to A5 and claims our queen.

Geist falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the bishop on A3.

Geist's king advances from E8 to D8. From F2 to E3, our hero's pawn swallows Geist's pawn.

Geist sets the king on C7, watching every square; then without hurry or fear, our hero places the rook on H7. From the dark, Geist pushes the bishop to B6.

By taking the pawn on E7, our hero drives Geist into check.

Geist answers by moving the king from C7 to C8. A clean strike: our hero's rook topples the pawn on E6.

our hero activates Backstab and silently removes a threat from Geist.

With dungeon cunning, Geist brings the bishop to D8. From E6 to D6, our hero's rook swallows Geist's pawn.

Geist's rook advances from C4 to G4. A clean strike: our hero's bishop topples the pawn on C5.

Geist sets the bishop on C7, watching every square. Without hurry or fear, our hero places the pawn on C4; then from the dark, Geist pushes the king to B8.

A clean strike: our hero's queen topples the pawn on A4.

Geist answers by moving the rook from G4 to F4. From E3 to F4, our hero's pawn swallows Geist's rook.

With dungeon cunning, Geist brings the king to C8. A clean strike: our hero's queen topples the pawn on A5.

Geist advances to A5 and claims our queen.

From A1 to A5, our hero's rook swallows Geist's bishop.

Geist sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on B6, and right after that from the dark, Geist pushes the king to D8.

our hero's rook takes A7, leaving A5 behind; then geist answers by moving the king from D8 to C8. our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Geist brings the king to D8, and with a steady hand, our hero brings the pawn to G5. Geist's king advances from D8 to C8, while our hero advances the pawn from G5 to G6.

Geist sets the king on D8, watching every square. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 9
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 46% of the games on this floor.

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