Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the king leaps from C4 to D4 and captures the enemy pawn.

Checkmate. Alpha Bat defeats our hero on this floor.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3. Alpha Bat gives check with the pawn on D2.

our hero advances the king from E1 to D1. Alpha Bat advances to G3 and claims our pawn.

From D1 to D2, our hero's king swallows Alpha Bat's pawn.

From the dark, Alpha Bat pushes the knight to C8; then our hero's king takes E2, leaving D2 behind. Alpha Bat answers by moving the pawn from F7 to F6, and right after that our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Alpha Bat brings the pawn to F4. With a steady hand, our hero brings the king to E2, while alpha Bat's pawn advances from E4 to E3.

our hero advances the king from E2 to F3. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat sets the bishop on B8, watching every square. Without hurry or fear, our hero places the king on E2, and right after that from the dark, Alpha Bat pushes the pawn to H2.

our hero's king takes F1, leaving E2 behind. Alpha Bat's pawn crowns on H1 and a hostile queen is born.

our hero slides the king across the board, from F1 to E2. our hero activates Backstab and silently removes a threat from Alpha Bat.

With dungeon cunning, Alpha Bat brings the bishop to D6. With a steady hand, our hero brings the king to D3, while alpha Bat's queen advances from H1 to G2.

our hero advances the king from D3 to C4. Alpha Bat sets the rook on H7, watching every square.

From C4 to D4, our hero's king swallows Alpha Bat's pawn.

Alpha Bat gives check with the queen on D2.

our hero's king takes E4, leaving D4 behind. Alpha Bat's rook reaches H4 and threatens our hero's king.

our hero slides the king across the board, from E4 to F5. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

With dungeon cunning, Alpha Bat brings the queen to C3, and with a steady hand, our hero brings the king to G6. Checkmate: Alpha Bat finishes our hero on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
32
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
2 / 1
First capture
move 2
Skills used
3

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (32 moves) lasted longer than 37% of the games on this floor.

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