Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from A6 to A5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the knight from E5 to D7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to F8.
With a steady hand, our hero brings the pawn to E5; then rat's knight advances from F8 to D7. our hero advances the pawn from E5 to E6, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on D5. A cruel blow: Rat's knight captures our hero's pawn on D5.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D5 to F4, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to D8. our hero claims the enemy knight by landing on F4.
Rat's king advances from D8 to C8. our hero advances the king from E1 to F1; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A3; then rat's pawn advances from C7 to C6.
our hero advances the king from F1 to G2, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Rat pushes the king to C7, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from C7 to B8.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to A6.
our hero captures the pawn on A5 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on A5.
our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to H4; then rat's king advances from B6 to A7.
our hero advances the pawn from F3 to F4, and right after that rat sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to A7, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from A7 to B7, and our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to A6. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from A6 to B7. our hero advances the queen from G8 to G6; then rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to B6. our hero captures the pawn on C6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on C6.
our hero slides the pawn across the board, from F5 to F6, and right after that with dungeon cunning, Rat brings the king to B7. our hero captures the enemy pawn: the pawn leaps from F6 to E7.
Rat's king advances from B7 to A7. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on B6, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to A6, while our hero's queen takes C7, leaving D7 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 32 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 19
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.