Battle chronicle
In the depths of Crypt, our hero faces Geist.
With an adventurer's precision, our hero takes the rival rook on F4.
Geist falls to our hero's mate. The legend grows.
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The battle, move by move
From H1 to H6, our hero's rook swallows Geist's knight.
Geist answers by moving the bishop from G4 to F3; then our hero slides the rook across the board, from H6 to H3. With dungeon cunning, Geist brings the bishop to E4.
With a steady hand, our hero brings the rook to H4, and geist's rook advances from F7 to G7. A clean strike: our hero's rook topples the bishop on E4.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
Geist sets the rook on H5, watching every square. From E4 to A4, our hero's rook swallows Geist's knight.
From the dark, Geist pushes the rook to G5. A clean strike: our hero's rook topples the bishop on A3.
Geist answers by moving the rook from G5 to G3. From A3 to A7, our hero's rook swallows Geist's pawn.
With dungeon cunning, Geist brings the rook to G4. A clean strike: our hero's rook topples the pawn on C7.
Geist's rook advances from G4 to D4. From F2 to G3, our hero's pawn swallows Geist's rook.
Geist sets the rook on F4, watching every square. Without hurry or fear, our hero places the rook on C4, and right after that from the dark, Geist pushes the pawn to D5.
From C4 to F4, our hero's rook swallows Geist's rook.
Geist answers by moving the king from E8 to D8, while our hero slides the rook across the board, from F4 to F3. With dungeon cunning, Geist brings the pawn to D6.
From F3 to B3, our hero's rook swallows Geist's pawn.
Geist's pawn advances from H7 to H6, while our hero advances the rook from B3 to B6. Geist sets the king on E7, watching every square.
From C1 to H6, our hero's bishop swallows Geist's pawn.
From the dark, Geist pushes the king to F7. A clean strike: our hero's rook topples the pawn on D6.
Geist answers by moving the pawn from D5 to D4. From D6 to D4, our hero's rook swallows Geist's pawn.
With dungeon cunning, Geist brings the king to G8, while with a steady hand, our hero brings the rook to E4. Geist's king advances from G8 to H7, and our hero advances the bishop from H6 to D2.
Geist sets the king on G6, watching every square. By taking the pawn on E6, our hero drives Geist into check.
From the dark, Geist pushes the king to G7. our hero's queen takes A4, leaving D1 behind; then geist answers by moving the king from G7 to H7.
our hero gives check with the rook on E7.
With dungeon cunning, Geist brings the king to H8. Mate. our hero's queen on A8 leaves Geist with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 11 min 20 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 0
- Material captured (hero / opponent)
- 29 / 0
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 61% of the games on this floor.