Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

our hero answers with fury: the queen leaps from C6 to B7 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

A cruel blow: Skeleton's pawn captures our hero's pawn on B3.

our hero claims the enemy pawn by landing on B3.

Skeleton sets the bishop on B8, watching every square. our hero captures the enemy pawn: the rook leaps from A1 to A5.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

From the dark, Skeleton pushes the pawn to F5. our hero's rook takes A6, leaving A5 behind, and skeleton answers by moving the pawn from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

With dungeon cunning, Skeleton brings the knight to D7, and right after that with a steady hand, our hero brings the rook to A8. Skeleton's rook advances from G6 to H6; then our hero advances the knight from G1 to F3.

Skeleton sets the rook on E7, watching every square. Without hurry or fear, our hero places the knight on D4, and from the dark, Skeleton pushes the rook to E6.

our hero captures the enemy rook: the knight leaps from D4 to E6.

Skeleton answers by moving the pawn from G7 to G6, and right after that our hero slides the knight across the board, from E6 to F4. With dungeon cunning, Skeleton brings the rook to H7.

our hero captures the enemy pawn: the knight leaps from F4 to G6.

Skeleton's rook advances from H7 to H6, and right after that our hero advances the knight from G6 to F4. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton sets the rook on H8, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Skeleton pushes the king to F7, and our hero's queen takes A4, leaving D1 behind.

Skeleton answers by moving the knight from D7 to B6. our hero captures the enemy bishop: the rook leaps from A8 to B8.

A cruel blow: Skeleton's rook captures our hero's rook on B8.

our hero claims the enemy pawn by landing on C6.

Skeleton's rook advances from B8 to B7. our hero captures the rook on B7 and leaves Skeleton in check.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton sets the king on G8, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Skeleton pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind. Skeleton answers by moving the king from G7 to G8; then our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Skeleton brings the king to H8, and right after that with a steady hand, our hero brings the pawn to C7. Skeleton's king advances from H8 to G8.

our hero's pawn crowns on C8 and becomes a queen.

Skeleton sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on D6, and from the dark, Skeleton pushes the king to F7.

our hero gives check with the queen on D7.

Skeleton answers by moving the king from F7 to G8. Mate. our hero's queen on B8 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 6
First capture
move 0
Skills used
3

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 70% of the games on this floor.

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