Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy rook.
In the end, our hero delivers checkmate and Skeleton flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
Skeleton sets the rook on F4, watching every square. our hero captures the enemy pawn: the rook leaps from A1 to A4.
From the dark, Skeleton pushes the rook to F8. our hero claims the enemy knight by landing on A5.
Skeleton answers by moving the rook from E6 to D6. our hero captures the enemy pawn: the rook leaps from A5 to C5.
With dungeon cunning, Skeleton brings the bishop to B7. With a steady hand, our hero brings the knight to F3, and right after that skeleton's bishop advances from B7 to A6.
our hero advances the knight from F3 to G5; then skeleton sets the knight on D5, watching every square. Without hurry or fear, our hero places the rook on A5.
From the dark, Skeleton pushes the bishop to B5. our hero captures the enemy bishop: the rook leaps from A5 to B5.
Skeleton answers by moving the knight from D5 to F4. our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Skeleton brings the pawn to C5. With a steady hand, our hero brings the rook to C4; then skeleton's rook advances from D6 to D5.
our hero advances the pawn from E2 to E4, and right after that skeleton sets the knight on H3, watching every square. our hero captures the enemy rook: the pawn leaps from E4 to D5.
In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
A cruel blow: Skeleton's rook captures our hero's pawn on F2.
our hero claims the enemy knight by landing on H3.
After toppling the bishop on F1, Skeleton threatens our hero's king.
our hero captures the enemy rook: the king leaps from E1 to F1.
With dungeon cunning, Skeleton brings the king to E7, and right after that with a steady hand, our hero brings the pawn to B4. Skeleton's king advances from E7 to D7; then our hero advances the pawn from B4 to B5.
Skeleton sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on B6, and from the dark, Skeleton pushes the king to D8.
our hero's pawn takes B7, leaving B6 behind, while skeleton answers by moving the king from D8 to E8. our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Skeleton brings the king to D8. our hero's pawn crowns on B8 and becomes a queen.
Skeleton's king advances from D8 to D7. our hero gives check with the queen on C7.
Skeleton sets the king on E8, watching every square. From D7, our hero's pawn forces Skeleton to defend.
From the dark, Skeleton pushes the king to F8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 23 / 4
- First capture
- move 0
- Skills used
- 1
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 60% of the games on this floor.