Battle chronicle

In the depths of Sewers, our hero faces Gelatin.

our hero answers with fury: the pawn leaps from E4 to F5 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

From G2 to F3, our hero's pawn swallows Gelatin's pawn.

Gelatin moves the pawn from B3 to A2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Gelatin brings the pawn to C5. With a steady hand, our hero brings the knight to F3, and gelatin's knight advances from E7 to C6.

A clean strike: our hero's knight topples the pawn on G5.

Gelatin sets the king on D8, watching every square. By taking the bishop on E6, our hero drives Gelatin into check.

From the dark, Gelatin pushes the king to D7. A clean strike: our hero's knight topples the pawn on G7.

Gelatin answers by moving the rook from A6 to A5, and right after that our hero slides the knight across the board, from G7 to F5. With dungeon cunning, Gelatin brings the knight to B8.

With a steady hand, our hero brings the pawn to D3, while gelatin's pawn advances from C5 to C4. our hero advances the bishop from C1 to D2.

Gelatin moves the rook from A5 to F5 and topples our hero's knight.

A clean strike: our hero's pawn topples the rook on F5.

From the dark, Gelatin pushes the knight to E7. From A1 to A2, our hero's rook swallows Gelatin's pawn.

Gelatin answers by moving the pawn from C4 to C3. A clean strike: our hero's bishop topples the pawn on C3.

With dungeon cunning, Gelatin brings the knight to C6. With a steady hand, our hero brings the rook to A6, and gelatin's knight advances from C6 to A7.

A clean strike: our hero's rook topples the pawn on B6.

Gelatin sets the knight on C8, watching every square. our hero gives check with the rook on B7.

From the dark, Gelatin pushes the king to D6; then our hero's pawn takes F4, leaving F2 behind. Gelatin answers by moving the king from D6 to C5, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Gelatin brings the knight to C6. our hero gives check with the bishop on D4.

Gelatin's king advances from C5 to D5. our hero advances the rook from B7 to C7, and gelatin sets the knight on A5, watching every square.

A clean strike: our hero's rook topples the knight on C8.

From the dark, Gelatin pushes the knight to C6, and right after that our hero's bishop takes C3, leaving D4 behind. Gelatin answers by moving the knight from C6 to E7.

From D8, our hero's rook forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to C6. With a steady hand, our hero brings the pawn to E4, and gelatin's king advances from C6 to C7.

our hero advances the rook from D8 to F8, while gelatin sets the king on C6, watching every square. From F6, our hero's rook forces Gelatin to defend.

From the dark, Gelatin pushes the king to B5; then our hero's pawn takes E5, leaving E4 behind. Gelatin answers by moving the knight from E7 to G8, and right after that our hero slides the rook across the board, from F6 to D6.

With dungeon cunning, Gelatin brings the knight to H6. With a steady hand, our hero brings the pawn to F6, while gelatin's knight advances from H6 to G4.

our hero advances the pawn from F6 to F7, and gelatin sets the knight on E3, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Gelatin pushes the knight to G2, and right after that our hero's pawn takes F5, leaving F4 behind. Gelatin answers by moving the king from B5 to A4.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Gelatin brings the king to B5. our hero gives check with the rook on D5.

Gelatin's king advances from B5 to C6. From D6, our hero's queen forces Gelatin to defend.

Gelatin sets the king on B7, watching every square. Check: our hero tightens the net by bringing the rook to B5.

From the dark, Gelatin pushes the king to A8. our hero gives check with the queen on D5.

Gelatin answers by moving the king from A8 to A7. From D5 to G2, our hero's queen swallows Gelatin's knight.

With dungeon cunning, Gelatin brings the king to A6. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
21 / 4
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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