Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
our hero answers with fury: the bishop leaps from F1 to A6 and captures the enemy rook.
In the end, our hero delivers checkmate and Gelatin flees the board.
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The battle, move by move
our hero claims the enemy rook by landing on A6.
With dungeon cunning, Gelatin brings the bishop to D5. With a steady hand, our hero brings the bishop to B7; then gelatin's knight advances from E7 to C8.
our hero claims the enemy knight by landing on C8.
Gelatin sets the king on F8, watching every square, and without hurry or fear, our hero places the bishop on F5. From the dark, Gelatin pushes the knight to F4.
Check: our hero tightens the net by bringing the rook to H8.
Gelatin answers by moving the bishop from D5 to G8. our hero captures the enemy pawn: the bishop leaps from F5 to E4.
With dungeon cunning, Gelatin brings the knight to E6. our hero claims the enemy pawn by landing on C6.
Gelatin's knight advances from E6 to D4. our hero advances the bishop from C6 to D5; then gelatin sets the knight on B5, watching every square.
our hero claims the enemy pawn by landing on B3.
From the dark, Gelatin pushes the knight to A3. our hero captures the enemy knight: the pawn leaps from B2 to A3.
Gelatin gives check with the pawn on F2.
our hero claims the enemy pawn by landing on F2.
With dungeon cunning, Gelatin brings the king to E7. our hero captures the enemy bishop: the rook leaps from H8 to G8.
Gelatin's king advances from E7 to F6. our hero advances the pawn from A3 to A4, and right after that gelatin sets the king on E7, watching every square.
Without hurry or fear, our hero places the bishop on C4. From the dark, Gelatin pushes the pawn to B5. our hero claims the enemy pawn by landing on B5.
Gelatin answers by moving the king from E7 to F7, and our hero slides the rook across the board, from G8 to E8. With dungeon cunning, Gelatin brings the king to G6.
With a steady hand, our hero brings the pawn to A5, and right after that gelatin's king advances from G6 to H5. our hero advances the pawn from A5 to A6; then gelatin sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Gelatin pushes the king to H5. our hero's pawn crowns on A8 and becomes a queen.
Gelatin answers by moving the king from H5 to H4, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Gelatin brings the king to H5.
From H8, our hero's rook forces Gelatin to defend.
Gelatin's king advances from H5 to G6. Check: our hero tightens the net by bringing the queen to E8.
Gelatin sets the king on F5, watching every square. our hero gives check with the rook on F8.
From the dark, Gelatin pushes the king to G4, while our hero's queen takes G6, leaving E8 behind. Gelatin answers by moving the king from G4 to H3.
our hero captures the enemy pawn: the queen leaps from G6 to G5.
With dungeon cunning, Gelatin brings the king to H2. With a steady hand, our hero brings the rook to F3, and right after that gelatin's pawn advances from G7 to G6.
our hero captures the enemy pawn: the queen leaps from G5 to G6.
Gelatin sets the king on H1, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Gelatin pushes the king to H2, and our hero's pawn takes D5, leaving D4 behind.
Gelatin answers by moving the king from H2 to H1, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Gelatin brings the king to H2.
With a steady hand, our hero brings the pawn to D7; then gelatin's king advances from H2 to H1. our hero's pawn crowns on D8 and becomes a queen.
Gelatin sets the king on H2, watching every square. Mate. our hero's queen on H8 leaves Gelatin with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 21 / 0
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 67% of the games on this floor.