Battle chronicle
A new legend is written: our hero challenges Swarm on floor 26.
With an adventurer's precision, our hero takes the rival rook on C4.
Swarm's edge closes the game: mate against our hero.
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The battle, move by move
our hero claims the enemy pawn by landing on D3.
Swarm's queen advances from H7 to H8. our hero captures the enemy rook: the pawn leaps from D3 to C4.
Swarm gives check with the queen on H1.
Without hurry or fear, our hero places the king on F2. From the dark, Swarm pushes the bishop to E6, and our hero's pawn takes D3, leaving D2 behind.
A cruel blow: Swarm's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Swarm brings the queen to H8. With a steady hand, our hero brings the pawn to B4; then swarm's pawn advances from F5 to F4.
our hero advances the pawn from B4 to B5. Check from Swarm: the queen plants itself on H2.
Without hurry or fear, our hero places the king on F3. After toppling the pawn on D3, Swarm threatens our hero's king.
our hero's king takes E4, leaving F3 behind. Swarm's bishop reaches F5 and threatens our hero's king.
our hero captures the enemy bishop: the king leaps from E4 to F5.
With dungeon cunning, Swarm brings the pawn to C6. With a steady hand, our hero brings the pawn to B6. Swarm gives check with the queen on H7.
our hero advances the king from F5 to G4. Swarm's edge falls on H3 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 24
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (24 moves) lasted longer than 83% of the games on this floor.