Battle chronicle

Alberto C. draws pieces against Gelatin. The dungeon watches in silence.

Gelatin moves its rook from H2 to C2 and topples Alberto C.'s queen!

Neither Alberto C. nor Gelatin claims victory. A draw on the board.

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The battle, move by move

A clean strike: Alberto C.'s knight topples the knight on F3.

Gelatin advances to C2 and claims our pawn.

From D1 to C2, Alberto C.'s queen swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the bishop to F5. A clean strike: Alberto C.'s knight topples the pawn on G5.

Gelatin's rook advances from E4 to H4. Alberto C. advances the pawn from E2 to E4. Gelatin captures the rook on H1 and puts Alberto C. in check.

Without hurry or fear, Alberto C. places the king on F2. Gelatin's rook reaches H2 and threatens Alberto C.'s king.

Alberto C.'s king takes G3, leaving F2 behind. Gelatin moves the rook from H2 to C2 and topples Alberto C.'s queen.

Alberto C. slides the pawn across the board, from B2 to B3, while with dungeon cunning, Gelatin brings the knight to A5. With a steady hand, Alberto C. brings the pawn to B4, and gelatin's bishop advances from F5 to H3.

A clean strike: Alberto C.'s pawn topples the knight on A5.

Gelatin sets the rook on C1, watching every square. From G5 to H3, Alberto C.'s knight swallows Gelatin's bishop.

From the dark, Gelatin pushes the pawn to B5; then alberto C.'s knight takes F2, leaving H3 behind. Gelatin answers by moving the pawn from C6 to C5, and right after that alberto C. slides the knight across the board, from F2 to D3.

With dungeon cunning, Gelatin brings the rook to F1. A clean strike: Alberto C.'s knight topples the pawn on C5.

Gelatin's pawn advances from E6 to E5. Alberto C. advances the knight from C5 to E6, and gelatin sets the rook on E1, watching every square.

Without hurry or fear, Alberto C. places the king on F3. From the dark, Gelatin pushes the pawn to B4. By taking the pawn on G7, Alberto C. drives Gelatin into check.

Gelatin answers by moving the king from E8 to D8. Check: Alberto C. tightens the net by bringing the knight to E6.

With dungeon cunning, Gelatin brings the king to C8. With a steady hand, Alberto C. brings the knight to C5, and gelatin's king advances from C8 to C7.

By taking the pawn on A6, Alberto C. drives Gelatin into check.

Gelatin sets the king on D6, watching every square. From A6 to B4, Alberto C.'s knight swallows Gelatin's pawn.

From the dark, Gelatin pushes the rook to C1; then alberto C.'s knight takes D3, leaving B4 behind. Gelatin answers by moving the rook from C1 to G1, and right after that alberto C. slides the king across the board, from F3 to F2.

With dungeon cunning, Gelatin brings the rook to H1. With a steady hand, Alberto C. brings the king to G2, while gelatin's rook advances from H1 to H6.

Alberto C. advances the knight from B1 to C3, and gelatin sets the king on C7, watching every square. A clean strike: Alberto C.'s knight topples the pawn on E5.

From the dark, Gelatin pushes the rook to D6, and right after that alberto C.'s knight takes F7, leaving E5 behind. Gelatin answers by moving the rook from D6 to F6.

Alberto C. gives check with the knight on D5.

With dungeon cunning, Gelatin brings the king to C8. From D5 to F6, Alberto C.'s knight swallows Gelatin's rook.

Gelatin's king advances from C8 to C7. Check: Alberto C. tightens the net by bringing the knight to D5.

Gelatin sets the king on D7, watching every square, and right after that without hurry or fear, Alberto C. places the pawn on A6. From the dark, Gelatin pushes the king to C8; then alberto C.'s pawn takes A7, leaving A6 behind.

Gelatin answers by moving the king from C8 to B7. From D5 to E7, Alberto C.'s knight swallows Gelatin's pawn.

Gelatin moves the king from B7 to A7 and topples Alberto C.'s pawn.

Alberto C. gives check with the knight on C6.

Gelatin's king advances from A7 to B7. From D8, Alberto C.'s knight forces Gelatin to defend.

Gelatin sets the king on A8, watching every square; then without hurry or fear, Alberto C. places the pawn on E5.

The duel ends in a draw: Alberto C. and Gelatin withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
12 / 4
Material captured (hero / opponent)
22 / 16
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 69% of the games on this floor.

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