Battle chronicle
The duel begins: Alberto C. against Gelatin on floor 7.
With an adventurer's precision, Alberto C. takes the rival rook on B1.
Gelatin falls to Alberto C.'s mate. The legend grows.
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The battle, move by move
Alberto C. captures the enemy knight: the knight leaps from G1 to F3.
From the dark, Gelatin pushes the knight to D2. Alberto C. claims the enemy knight by landing on D2.
Gelatin answers by moving the rook from E4 to H4, and alberto C. slides the knight across the board, from D2 to F3. Gelatin's rook reaches H1 and threatens Alberto C.'s king.
With a steady hand, Alberto C. brings the king to D2. Gelatin's rook falls on B1 and tears the knight from Alberto C.
Alberto C. captures the enemy rook: the rook leaps from A1 to B1.
A cruel blow: Gelatin's bishop captures Alberto C.'s rook on B1.
Without hurry or fear, Alberto C. places the king on C3. From the dark, Gelatin pushes the pawn to G6. Alberto C. captures the enemy pawn: the king leaps from C3 to B3.
Gelatin answers by moving the pawn from A6 to A5, while alberto C. slides the knight across the board, from F3 to D2. With dungeon cunning, Gelatin brings the bishop to F5.
With a steady hand, Alberto C. brings the knight to C4; then gelatin's pawn advances from C6 to C5. Alberto C. claims the enemy pawn by landing on B6.
Gelatin sets the pawn on E5, watching every square, and without hurry or fear, Alberto C. places the knight on C4. Gelatin gives check with the bishop on C2.
Alberto C. claims the enemy bishop by landing on C2.
Gelatin answers by moving the pawn from G5 to G4. Alberto C. captures the enemy pawn: the knight leaps from C4 to A5.
With dungeon cunning, Gelatin brings the king to F7. With a steady hand, Alberto C. brings the knight to C4, and right after that gelatin's king advances from F7 to F6.
Alberto C. advances the pawn from E2 to E4; then gelatin sets the pawn on G3, watching every square. Without hurry or fear, Alberto C. places the knight on E3.
From the dark, Gelatin pushes the king to E6, and alberto C.'s king takes D2, leaving C2 behind. Gelatin answers by moving the king from E6 to F7, while alberto C. slides the king across the board, from D2 to E2.
With dungeon cunning, Gelatin brings the king to F6. With a steady hand, Alberto C. brings the king to F3; then gelatin's king advances from F6 to E6.
Alberto C. claims the enemy pawn by landing on G3.
Gelatin sets the king on F7, watching every square, and without hurry or fear, Alberto C. places the knight on C4. From the dark, Gelatin pushes the pawn to G5.
Alberto C. captures the pawn on E5 and leaves Gelatin in check.
Gelatin answers by moving the king from F7 to G7, and alberto C. slides the king across the board, from G3 to G4. With dungeon cunning, Gelatin brings the king to F8.
Alberto C. claims the enemy pawn by landing on G5.
Gelatin's pawn advances from C5 to C4. Alberto C. captures the enemy pawn: the knight leaps from E5 to C4.
Gelatin sets the king on G8, watching every square, while without hurry or fear, Alberto C. places the pawn on B4. From the dark, Gelatin pushes the king to H7, and alberto C.'s pawn takes B5, leaving B4 behind.
Gelatin answers by moving the king from H7 to H8, while alberto C. slides the pawn across the board, from B5 to B6. With dungeon cunning, Gelatin brings the king to G8.
With a steady hand, Alberto C. brings the pawn to B7; then gelatin's king advances from G8 to F8. Alberto C.'s pawn crowns on B8 and becomes a queen.
Gelatin sets the king on G7, watching every square, and without hurry or fear, Alberto C. places the pawn on E5. From the dark, Gelatin pushes the pawn to E6, while alberto C.'s knight takes D6, leaving C4 behind.
Gelatin answers by moving the king from G7 to H7. Check: Alberto C. tightens the net by bringing the queen to C7.
With dungeon cunning, Gelatin brings the king to H8. Alberto C. gives check with the knight on F7.
Gelatin's king advances from H8 to H7. From H6, Alberto C.'s knight forces Gelatin to defend.
Gelatin sets the king on H8, watching every square. Check: Alberto C. tightens the net by bringing the queen to D8.
From the dark, Gelatin pushes the king to G7. Alberto C. gives check with the queen on E7.
Gelatin answers by moving the king from G7 to H8. From F8, Alberto C.'s queen forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to H7. Check: Alberto C. tightens the net by bringing the queen to F7.
Gelatin's king advances from H7 to H8. Alberto C. claims the enemy pawn by landing on E6.
Gelatin sets the king on G7, watching every square. From F7, Alberto C.'s queen forces Gelatin to defend.
From the dark, Gelatin pushes the king to H8. Check: Alberto C. tightens the net by bringing the queen to F6.
Gelatin answers by moving the king from H8 to H7, and alberto C. slides the knight across the board, from H6 to G4. With dungeon cunning, Gelatin brings the king to G8.
With a steady hand, Alberto C. brings the pawn to E6, and right after that gelatin's king advances from G8 to H7. Alberto C. advances the pawn from E6 to E7; then gelatin sets the king on G8, watching every square.
Alberto C.'s pawn crowns on E8 and becomes a queen.
From the dark, Gelatin pushes the king to H7. Mate. Alberto C.'s queen on F7 leaves Gelatin with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 h 18 min
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 2
- Material captured (hero / opponent)
- 22 / 8
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 91% of the games on this floor.