Battle chronicle

our hero draws pieces against Stalker. The dungeon watches in silence.

A cruel blow: Stalker's bishop captures our hero's pawn on C2.

our hero falls to Stalker's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, our hero places the king on F2. From the dark, Stalker pushes the queen to A7, and right after that our hero's king takes F3, leaving F2 behind.

Stalker moves the bishop from H7 to C2 and topples our hero's pawn.

our hero slides the king across the board, from F3 to G4. our hero activates Backstab and silently removes a threat from Stalker.

With dungeon cunning, Stalker brings the queen to A3, and with a steady hand, our hero brings the king to H5. Stalker's pawn advances from D6 to D5, while our hero advances the king from H5 to H6.

Stalker sets the queen on D3, watching every square. Without hurry or fear, our hero places the king on G7; then from the dark, Stalker pushes the pawn to C4.

our hero's king takes H6, leaving G7 behind, and right after that stalker answers by moving the queen from D3 to F3. our hero slides the king across the board, from H6 to G7.

With dungeon cunning, Stalker brings the rook to A6, while with a steady hand, our hero brings the king to G8. Stalker's king advances from E8 to E7, and our hero advances the king from G8 to G7.

Stalker sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on H8, and right after that from the dark, Stalker pushes the queen to D1.

our hero's king takes G7, leaving H8 behind; then stalker answers by moving the queen from D1 to A1. our hero slides the king across the board, from G7 to H6.

With dungeon cunning, Stalker brings the queen to F1, and with a steady hand, our hero brings the king to H5. Stalker's bishop advances from C2 to D3, while our hero advances the king from H5 to G4.

Stalker sets the rook on A2, watching every square. Without hurry or fear, our hero places the king on G3; then from the dark, Stalker pushes the queen to E2.

our hero's king takes H3, leaving G3 behind. Mate. Stalker closes the net and our hero falls on F3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 1
First capture
move 2
Skills used
1

Floor 65 statistics

Against Stalker, heroes have won 17% of 24 finished games (4 wins, 18 losses, 2 draws). Average length: 19 moves. Average game time: 1 min 17 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 71% of the games on this floor.

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