Battle chronicle
In the depths of Abyss, our hero faces Stalker.
With an adventurer's precision, our hero takes the rival queen on D1.
Stalker falls to our hero's mate. The legend grows.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Stalker's pawn.
Stalker's queen advances from C7 to G7. A clean strike: our hero's pawn topples the pawn on A3.
Stalker advances to A1 and claims our rook.
Without hurry or fear, our hero places the knight on C3. Stalker captures the pawn on E2 and puts our hero in check.
By taking the rook on E2, our hero drives Stalker into check.
Stalker answers by moving the king from E8 to F8. From E2 to C4, our hero's queen swallows Stalker's bishop.
With dungeon cunning, Stalker brings the pawn to H5. A clean strike: our hero's queen topples the pawn on A6.
Stalker captures the bishop on C1 and puts our hero in check.
our hero advances the king from E1 to E2. Check from Stalker: the queen plants itself on D1.
A clean strike: our hero's king topples the queen on D1.
From the dark, Stalker pushes the king to G7. From A6 to A5, our hero's queen swallows Stalker's pawn.
Stealth. our hero's trap leaves Stalker confused.
Stalker answers by moving the king from G7 to F6, while our hero slides the bishop across the board, from F1 to D3. With dungeon cunning, Stalker brings the king to G7, and with a steady hand, our hero brings the knight to F3.
Stalker's king advances from G7 to H6, while our hero advances the pawn from G3 to G4. Stalker sets the pawn on H4, watching every square.
From F3 to H4, our hero's knight swallows Stalker's pawn.
From the dark, Stalker pushes the pawn to D5. A clean strike: our hero's knight topples the pawn on D5.
Stalker answers by moving the king from H6 to G7. From H4 to G6, our hero's knight swallows Stalker's pawn.
With dungeon cunning, Stalker brings the pawn to C4, while with a steady hand, our hero brings the bishop to E4. Stalker's king advances from G7 to F7, and our hero advances the rook from H1 to H8.
Stalker sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Stalker pushes the king to G7.
In the end, our hero delivers checkmate and Stalker flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 25 / 9
- First capture
- move 0
- Skills used
- 1
Floor 65 statistics
Against Stalker, heroes have won 17% of 24 finished games (4 wins, 18 losses, 2 draws). Average length: 19 moves. Average game time: 1 min 17 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 79% of the games on this floor.