Battle chronicle

our hero draws pieces against Zombie. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from B5 to C6 and captures the enemy rook.

In the end, our hero delivers checkmate and Zombie flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on G3.

Thanks to Stealth, our hero fools Zombie on the board.

With dungeon cunning, Zombie brings the rook to C6, and with a steady hand, our hero brings the pawn to F3. Zombie's bishop advances from G4 to H3.

A clean strike: our hero's pawn topples the bishop on H3.

Zombie sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on E4; then from the dark, Zombie pushes the pawn to H4.

A clean strike: our hero's bishop topples the rook on B5.

Zombie answers by moving the pawn from H6 to H5. From B5 to C6, our hero's bishop swallows Zombie's rook.

Zombie moves the pawn from B7 to C6 and topples our hero's bishop.

A clean strike: our hero's pawn topples the pawn on D5.

Zombie's bishop advances from D7 to F5. From D5 to C6, our hero's pawn swallows Zombie's pawn.

Zombie sets the bishop on C8, watching every square. Without hurry or fear, our hero places the pawn on F4. Zombie advances to C6 and claims our pawn.

By taking the pawn on H5, our hero drives Zombie into check.

Zombie answers by moving the king from E8 to F8. A clean strike: our hero's queen topples the pawn on H4.

With dungeon cunning, Zombie brings the knight to B8, and with a steady hand, our hero brings the pawn to F5. Zombie's king advances from F8 to G8, while our hero advances the bishop from C1 to F4.

Zombie sets the pawn on A5, watching every square. From H4 to E7, our hero's queen swallows Zombie's pawn.

From the dark, Zombie pushes the bishop to D7. our hero's bishop takes E5, leaving F4 behind, and right after that zombie answers by moving the bishop from D7 to E6.

Mate. our hero's queen on G7 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 4
First capture
move 0
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 34% of the games on this floor.

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