Battle chronicle

The duel begins: our hero against Zombie on floor 12.

our hero answers with fury: the king leaps from B4 to A5 and captures the enemy rook.

In the end, our hero delivers checkmate and Zombie flees the board.

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The battle, move by move

With a steady hand, our hero brings the king to D2; then zombie's knight advances from A7 to C6. our hero advances the king from D2 to D3.

Stealth. our hero's trap leaves Zombie confused.

Zombie sets the pawn on G2, watching every square. Without hurry or fear, our hero places the rook on G1, while from the dark, Zombie pushes the king to D8.

our hero claims the enemy pawn by landing on G2.

Zombie gives check with the knight on E5.

our hero slides the king across the board, from D3 to D4. Zombie's knight reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Check from Zombie: the rook plants itself on E6.

our hero advances the king from E3 to F4. Zombie sets the pawn on A4, watching every square, and without hurry or fear, our hero places the rook on A2.

Zombie's rook reaches F6 and threatens our hero's king.

our hero's king takes E5, leaving F4 behind, and right after that zombie answers by moving the rook from B5 to A5. our hero slides the king across the board, from E5 to D4; then with dungeon cunning, Zombie brings the pawn to B5.

our hero captures the enemy pawn: the king leaps from D4 to D5.

Zombie's pawn reaches B4 and threatens our hero's king.

our hero advances the king from D5 to C4. our hero wraps a piece in Stealth; Zombie passes through the square without seeing it.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Check from Zombie: the bishop plants itself on E6.

Without hurry or fear, our hero places the king on B4. Zombie gives check with the rook on F4.

our hero claims the enemy rook by landing on A5.

Zombie answers by moving the king from D8 to C8. our hero gives check with the rook on C2.

With dungeon cunning, Zombie brings the rook to C4, while with a steady hand, our hero brings the rook to B2. Zombie's pawn advances from A4 to A3, and our hero advances the rook from B2 to A2.

Zombie sets the bishop on E2, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Zombie pushes the bishop to D7. our hero captures the enemy pawn: the king leaps from A5 to A6.

Thanks to Stealth, our hero fools Zombie on the board.

Zombie gives check with the rook on C2.

our hero slides the king across the board, from A6 to B6, and with dungeon cunning, Zombie brings the bishop to F3. With a steady hand, our hero brings the king to A5, while zombie's king advances from C8 to C7.

our hero advances the king from A5 to B4, and zombie sets the bishop on D1, watching every square. Without hurry or fear, our hero places the king on B3.

Zombie's rook reaches E2 and threatens our hero's king.

our hero's king takes C3, leaving B3 behind. Zombie answers by moving the bishop from D7 to C6; then our hero slides the king across the board, from C3 to D4.

With dungeon cunning, Zombie brings the rook to G2. With a steady hand, our hero brings the rook to D3, and zombie's pawn advances from H5 to H4.

our hero captures the enemy bishop: the rook leaps from D3 to D1.

Zombie sets the rook on G5, watching every square, and right after that without hurry or fear, our hero places the rook on D3. From the dark, Zombie pushes the rook to B5; then our hero's rook takes H3, leaving D3 behind.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

Zombie's pawn reaches E5 and threatens our hero's king.

our hero slides the king across the board, from D4 to E3. With dungeon cunning, Zombie brings the rook to A5. our hero captures the enemy pawn: the rook leaps from H3 to H6.

Zombie gives check with the rook on A3.

our hero advances the king from E3 to E2; then zombie sets the bishop on D7, watching every square. Without hurry or fear, our hero places the rook on H5.

Check from Zombie: the bishop plants itself on B5.

our hero's king takes D2, leaving E2 behind. Zombie gives check with the rook on A2.

our hero slides the king across the board, from D2 to C3. With dungeon cunning, Zombie brings the bishop to A4. our hero claims the enemy pawn by landing on E5.

Zombie's rook advances from A2 to A1, while our hero advances the king from C3 to B4. Zombie sets the bishop on B5, watching every square.

our hero claims the enemy bishop by landing on B5.

From the dark, Zombie pushes the rook to A2. our hero's king takes C5, leaving B5 behind. Check from Zombie: the rook plants itself on A5.

our hero slides the king across the board, from C5 to D4. Zombie gives check with the rook on D5.

our hero captures the enemy rook: the king leaps from D4 to D5.

Zombie's king advances from C7 to C8, and our hero advances the rook from E5 to E7. Zombie sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on C6, and right after that from the dark, Zombie pushes the king to A8. our hero's king takes B6, leaving C6 behind; then zombie answers by moving the king from A8 to B8.

And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 0 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 3
Skills used
6

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 96% of the games on this floor.

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