Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
our hero answers with fury: the rook leaps from B1 to B6 and captures the enemy queen.
In the end, our hero delivers checkmate and Walking Tomb flees the board.
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The battle, move by move
From F1 to D3, our hero's bishop swallows Walking Tomb's pawn.
With dungeon cunning, Walking Tomb brings the pawn to H5. With a steady hand, our hero brings the pawn to H4, while walking Tomb's king advances from E8 to D8.
our hero advances the knight from B1 to C3, and walking Tomb sets the queen on A5, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Walking Tomb pushes the queen to B6. From C3 to D5, our hero's knight swallows Walking Tomb's pawn.
Walking Tomb moves the knight from F6 to D5 and topples our hero's knight.
our hero slides the rook across the board, from A1 to B1, while with dungeon cunning, Walking Tomb brings the knight to E7. From B1 to B6, our hero's rook swallows Walking Tomb's queen.
Walking Tomb moves the bishop from B7 to G2 and topples our hero's pawn.
our hero advances the rook from H1 to H2. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
Walking Tomb sets the pawn on H6, watching every square. Without hurry or fear, our hero places the bishop on C4; then from the dark, Walking Tomb pushes the knight to C6.
A clean strike: our hero's bishop topples the pawn on H6.
Walking Tomb answers by moving the knight from C6 to A5. From C4 to F7, our hero's bishop swallows Walking Tomb's pawn.
With dungeon cunning, Walking Tomb brings the king to C7, while with a steady hand, our hero brings the rook to F6. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.
Walking Tomb's king advances from C7 to D8. From D1 to D4, our hero's queen swallows Walking Tomb's knight.
Walking Tomb sets the knight on C4, watching every square, and right after that without hurry or fear, our hero places the rook on C2. From the dark, Walking Tomb pushes the knight to B2.
From F7 to H5, our hero's bishop swallows Walking Tomb's pawn.
Check from Walking Tomb: the knight plants itself on D3.
A clean strike: our hero's queen topples the knight on D3.
With dungeon cunning, Walking Tomb brings the king to E7. With a steady hand, our hero brings the bishop to G5, while walking Tomb's pawn advances from D7 to D5.
our hero gives check with the rook on E2.
Walking Tomb sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on G4. Thanks to Stealth, our hero fools Walking Tomb on the board.
From the dark, Walking Tomb pushes the king to D8. Check: our hero tightens the net by bringing the rook to C6.
Checkmate! our hero topples Walking Tomb and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 4 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 20 / 4
- First capture
- move 0
- Skills used
- 3
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 60% of the games on this floor.