Battle chronicle

The duel begins: our hero against Rat King on floor 10.

Rat King moves its bishop from F7 to A2 and topples our hero's rook!

In the end, our hero delivers checkmate and Rat King flees the board.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from H1 to H3.

Rat King answers by moving the bishop from D5 to A2. our hero claims the enemy bishop by landing on A2.

With dungeon cunning, Rat King brings the king to F8. our hero captures the enemy knight: the queen leaps from D1 to D7.

A cruel blow: Rat King's bishop captures our hero's rook on A2.

From H8, our hero's rook forces Rat King to defend.

Rat King sets the bishop on G8, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat King pushes the king to G7. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
34 s
Moves
11
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (11 moves) lasted longer than 12% of the games on this floor.

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