Battle chronicle

The duel begins: our hero against Geist on floor 13.

our hero answers with fury: the knight leaps from B1 to A3 and captures the enemy rook.

In the end, our hero delivers checkmate and Geist flees the board.

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The battle, move by move

our hero captures the enemy rook: the knight leaps from B1 to A3.

Geist gives check with the knight on F1.

our hero claims the enemy knight by landing on F1.

Geist's rook reaches E1 and threatens our hero's king.

our hero captures the enemy rook: the king leaps from F1 to E1.

Geist answers by moving the pawn from A7 to A6, while our hero slides the knight across the board, from G1 to H3. Geist's bishop falls on H2 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from H3 to G5.

Geist's pawn advances from E6 to E5. our hero advances the knight from G5 to E4, and right after that geist sets the king on D7, watching every square.

our hero captures the pawn on C5 and leaves Geist in check.

From the dark, Geist pushes the king to C7, while our hero's knight takes E4, leaving C5 behind. Geist answers by moving the bishop from B5 to D7, and our hero slides the knight across the board, from E4 to C5.

With dungeon cunning, Geist brings the bishop to G4. our hero captures the pawn on A6 and leaves Geist in check.

Geist's king advances from C7 to B7. Check: our hero tightens the net by bringing the knight to C5.

Geist sets the king on C7, watching every square. our hero gives check with the knight on B5.

From the dark, Geist pushes the king to B8. our hero captures the enemy pawn: the knight leaps from C5 to A4.

Geist answers by moving the king from B8 to B7. Check: our hero tightens the net by bringing the knight to C5.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

With dungeon cunning, Geist brings the king to C6; then with a steady hand, our hero brings the pawn to A4. A cruel blow: Geist's king captures our hero's knight on C5.

our hero advances the pawn from D2 to D3, and geist sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on F1, while from the dark, Geist pushes the bishop to D1.

our hero's king takes G2, leaving F1 behind, and geist answers by moving the bishop from D1 to C2. our hero captures the enemy bishop: the king leaps from G2 to H2.

A cruel blow: Geist's bishop captures our hero's pawn on D3.

With a steady hand, our hero brings the king to G3. Geist's bishop advances from D3 to C2; then our hero advances the king from G3 to F3.

Geist sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on B3, and from the dark, Geist pushes the bishop to F5.

our hero's knight takes C7, leaving B5 behind, while geist answers by moving the bishop from F5 to D7. our hero slides the knight across the board, from C7 to B5.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

With dungeon cunning, Geist brings the bishop to E6. With a steady hand, our hero brings the knight to C7, and right after that geist's bishop advances from E6 to F7.

Check: our hero tightens the net by bringing the knight to A6.

Geist sets the king on A5, watching every square. our hero gives check with the pawn on B4.

A cruel blow: Geist's king captures our hero's knight on A6.

From B5, our hero's pawn forces Geist to defend.

Geist answers by moving the king from A6 to A5. our hero slides the king across the board, from F3 to E4, and right after that with dungeon cunning, Geist brings the bishop to G8.

our hero claims the enemy pawn by landing on E5.

Geist's bishop advances from G8 to B3, while our hero advances the pawn from F2 to F4. Geist sets the bishop on F7, watching every square, and without hurry or fear, our hero places the pawn on F5.

From the dark, Geist pushes the bishop to G8, while our hero's pawn takes B6, leaving B5 behind. A cruel blow: Geist's king captures our hero's pawn on B6.

From A5, our hero's pawn forces Geist to defend.

With dungeon cunning, Geist brings the king to B7. Check: our hero tightens the net by bringing the pawn to A6.

Geist's king advances from B7 to B6, and our hero advances the pawn from A6 to A7. Geist sets the king on B5, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Geist pushes the bishop to D5. our hero captures the bishop on D5 and leaves Geist in check.

Geist answers by moving the king from B5 to A6. our hero gives check with the queen on E6.

With dungeon cunning, Geist brings the king to B5. our hero claims the enemy pawn by landing on E7.

Geist's king advances from B5 to B6, while our hero advances the pawn from F5 to F6. Geist sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on F7.

From the dark, Geist pushes the king to B5. our hero's pawn crowns on F8 and becomes a queen.

Geist answers by moving the king from B5 to B6. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Geist brings the king to B7. With a steady hand, our hero brings the queen to D6, and right after that geist's king advances from B7 to A7.

From D7, our hero's queen forces Geist to defend.

Geist sets the king on A8, watching every square. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 26 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
11 / 5
Material captured (hero / opponent)
25 / 9
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 94% of the games on this floor.

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